CleanMine.java
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.ButtonGroup;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.JRadioButtonMenuItem;
public class CleanMine extends JFrame implements ActionListener{
public static int result,showNumb;//result表示标记是雷的个数,而showNumb表示点开的个数
private boolean isFirst = true;//设置必须点击新游戏才能开始游戏
private JLabel jlbtime,jlbremain;
public static JLabel time;//时间
public static JLabel remainMine;//剩余雷的个数
private JButton start;
private JPanel jpane;
public static int row,col,mineNumber;//雷的排列,行和列,以及雷的总个数
private Dimension dim;
private JRadioButtonMenuItem[] difficult;//菜单项
public CleanMine(){
super("扫雷");
dim=this.getToolkit().getScreenSize();//获取屏幕分辨率
this.setLocation(dim.width*2/5, dim.height/3);//设置位置,根据难易程度做出人性化变动
this.setDefaultCloseOperation(EXIT_ON_CLOSE);
addMenu();
jlbremain=new JLabel("剩余地雷:");
time=new JLabel("10");
remainMine=new JLabel("0");
jlbtime=new JLabel("耗时:");
start=new JButton("新游戏");
start.setActionCommand("new");
start.addActionListener(this);
JPanel p=new JPanel();
p.add(jlbremain);p.add(remainMine);p.add(start);p.add(jlbtime);p.add(time);
this.add(p,BorderLayout.NORTH);
this.row=9;this.col=9;this.mineNumber=10;
restart();
}
private void restart() {
if(jpane!=null){
this.remove(jpane);
}
jpane=new MinePanel(row,col,mineNumber,isFirst);
this.add(jpane,BorderLayout.CENTER);
this.remainMine.setText(mineNumber+"");
this.time.setText("0");
this.setSize(col*30, row*30+10);
this.setResizable(false);
this.setVisible(true);
}
public void addMenu(){
JMenuBar jbar=new JMenuBar();
this.setJMenuBar(jbar);
JMenu game = new JMenu("游戏");
JMenu help = new JMenu("帮助");
JMenuItem jitemexit=new JMenuItem("退出");
jitemexit.setActionCommand("exit");
ButtonGroup bgp=new ButtonGroup();
String[] difficults={"复杂","中等","简单"};
difficult=new JRadioButtonMenuItem[difficults.length];
for(int i=difficults.length-1;i>=0;i--){
difficult[i]=new JRadioButtonMenuItem(difficults[i],true);
difficult[i].addActionListener(this);
bgp.add(difficult[i]);
game.add(difficult[i]);
}
game.addSeparator();jitemexit.addActionListener(this);game.add(jitemexit);
jbar.add(game);
JMenuItem jitemview=new JMenuItem("关于扫雷");
jitemview.setActionCommand("view");
jitemview.addActionListener(this);
help.add(jitemview);
jbar.add(help);
}
public static void main(String[] args){
new CleanMine();
}
public void actionPerformed(ActionEvent e) {
if(e.getActionCommand().equalsIgnoreCase("new")){
this.result=0;
this.showNumb=0;
this.isFirst=false;
restart();
return ;
}
if(e.getActionCommand().equals("简单")){
this.row=9;this.col=9;this.mineNumber=10;
this.setLocation(dim.width*2/5, dim.height/3);
restart();
return ;
}
if(e.getActionCommand().equals("中等")){
this.row=16;this.col=16;this.mineNumber=40;
this.setLocation(dim.width*2/5, dim.height/5);
restart();
return ;
}
if(e.getActionCommand().equals("复杂")){
this.row=16;this.col=30;this.mineNumber=99;
this.setLocation(dim.width/7, dim.height/7);
restart();
return ;
}
if(e.getActionCommand().equalsIgnoreCase("exit")){
System.exit(0);
}
if(e.getActionCommand().equalsIgnoreCase("view")){
JOptionPane.showMessageDialog(this,"扫雷的规则:\n\t尽快找到雷区中的所有不是地雷的格子,而不许踩到地雷。" +
"点开的数字是几,\n则说明该数字旁边的8个位置中有几个雷,如果挖开的是地雷,则会输掉游戏。");
}
}
}
MinePanel.java
[java] view plaincopyprint?
package xjj;
import java.awt.Color;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import javax.swing.JButton;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
public class MinePanel extends JPanel implements ActionListener{
private boolean isFirst;
private int row,col,mineNumber;
private JButton[][] mine;
private int[][] mark;
Thread t;
public MinePanel(int row,int col,int mineNumber,boolean isFirst){
this.isFirst=isFirst;
this.row=row;
this.col=col;
this.mineNumber=mineNumber;
mine=new JButton[this.row][this.col];
mark=new int[this.row][this.col];
this.setLayout(new GridLayout(row,col));
createMine();
createButtons();
if(isFirst){
firstinist();
}else{
init();//初始化
}
}
private void firstinist(){
for(int i=0;i<mine.length;i++){
for(int j=0;j<mine[i].length;j++){
mine[i][j]=new JButton();
this.add(mine[i][j]);
}
}
}
private void init() {
this.setLayout(new GridLayout(row,col));
for(int i=0;i<mine.length;i++){
for(int j=0;j<mine[i].length;j++){
this.add(mine[i][j]);
}
}
}
private void createButtons() {
for(int i=0;i<mine.length;i++){
for(int j=0;j<mine[i].length;j++){
mine[i][j]=new MineButton(i,j);
mine[i][j].setSize(6, 6);
mine[i][j].addActionListener(this);
mine[i][j].addMouseListener(
new MouseAdapter(){
public void mouseClicked(MouseEvent e){
if(e.getButton()==MouseEvent.BUTTON3){
int remain=Integer.parseInt(CleanMine.remainMine.getText());
JButton b=(JButton)e.getSource();
if(b.getText().equals("")&&remain>0){
CleanMine.result++;//System.out.println(CleanMine.showNumb+" "+CleanMine.result);
if(CleanMine.result==CleanMine.row*CleanMine.col-CleanMine.showNumb){
JOptionPane.showMessageDialog(b, "congratulations ! xjj万岁 !");
}
remain--;
CleanMine.remainMine.setText(remain+"");
b.setText("$");
}else if(b.getText().equals("$")){
CleanMine.result--;System.out.println(CleanMine.showNumb);
remain++;
CleanMine.remainMine.setText(remain+"");
b.setText("");
}
}
}
}
);
}
}
}
private void createMine() {
int n=0;
while(n<mineNumber){//随机生成规定个数的雷的位置
int i=(int)(Math.random()*row);
int j=(int)(Math.random()*col);
if(mark[i][j]!=-1){
mark[i][j]=-1;
n++;
}
}
for(int i=0;i<mark.length;i++){//对地图做标记
for(int j=0;j<mark[i].length;j++){
if(mark[i][j]!=-1){
mark[i][j]=getSurroundMineNumber(mark,i,j);
}
}
}
}
private int getSurroundMineNumber(int[][] mark2, int n, int m) {
int numb=0;
int[] direct={0,1,-1};
int x,y;
for(int i=0;i<direct.length;i++){
for(int j=0;j<direct.length;j++){
if(i==0&&j==0){
continue;
}
x=n+direct[i];
y=m+direct[j];
if(x>=0 && x<mark2.length && y>=0 && y<mark2[0].length){//对周围八个方向进行遍历
numb+=(mark2[x][y]==-1? 1:0);
}
}
}
return numb;
}
public void actionPerformed(ActionEvent e) {
MineButton b=(MineButton)e.getSource();
int r=b.getRow();
int c=b.getCol();
if(mark[r][c]==-1){//踩到雷,将地图所有都显示出来
//String str=CleanMine.time.getText();
//isFirst=true;
CleanMine.time.setText("0");
for(int i=0;i<mark.length;i++){
for(int j=0;j<mark[i].length;j++){
if(mark[i][j]==-1){
mine[i][j].setText("@");
}else if(mark[i][j]==0){
mine[i][j].setText("");
mine[i][j].setBackground(Color.green);
}else{
mine[i][j].setText(mark[i][j]+"");
mine[i][j].setBackground(Color.green);
}
}
}
JOptionPane.showMessageDialog(this, "叫你扫雷,不是踩雷,游戏结束 !");
}else{
showEmpty(mark,r,c);
}
}
private void showEmpty(int[][] mark2, int r, int c) {
MineButton b=(MineButton)mine[r][c];
if(b.isCleared()){
return ;
}CleanMine.showNumb++;//System.out.println(CleanMine.showNumb);
if(CleanMine.result==CleanMine.row*CleanMine.col-CleanMine.showNumb){
JOptionPane.showMessageDialog(this,"congratulations ! xjj万岁 !");
}
int x,y;
int[] direct={0,1,-1};
if(mark[r][c]==0){//若是空的 将其显示出来,并继续遍历
b.setBackground(Color.green);
b.setCleared(true);
for(int i=0;i<direct.length;i++){
for(int j=0;j<direct.length;j++){
if(i==0&&j==0){
continue;
}
if(b.getText().equals("$")){
continue;
}
x=r+direct[i];
y=c+direct[j];
if(x>=0 && x<mark2.length && y>=0 && y<mark2[0].length){
//CleanMine.showNumb++;
showEmpty(mark2,x,y);
}
}
}
}else{
if(b.getText().equals("$")){//若被标记是雷,则不显示
return ;
}
b.setText(mark[r][c]+"");//若是数字,则将数字显示出来
b.setBackground(Color.green);
b.setCleared(true);
}
}
}
MinePanel.java
import java.awt.Color;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import javax.swing.JButton;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
public class MinePanel extends JPanel implements ActionListener{
private boolean isFirst;
private int row,col,mineNumber;
private JButton[][] mine;
private int[][] mark;
Thread t;
public MinePanel(int row,int col,int mineNumber,boolean isFirst){
this.isFirst=isFirst;
this.row=row;
this.col=col;
this.mineNumber=mineNumber;
mine=new JButton[this.row][this.col];
mark=new int[this.row][this.col];
this.setLayout(new GridLayout(row,col));
createMine();
createButtons();
if(isFirst){
firstinist();
}else{
init();//初始化
}
}
private void firstinist(){
for(int i=0;i<mine.length;i++){
for(int j=0;j<mine[i].length;j++){
mine[i][j]=new JButton();
this.add(mine[i][j]);
}
}
}
private void init() {
this.setLayout(new GridLayout(row,col));
for(int i=0;i<mine.length;i++){
for(int j=0;j<mine[i].length;j++){
this.add(mine[i][j]);
}
}
}
private void createButtons() {
for(int i=0;i<mine.length;i++){
for(int j=0;j<mine[i].length;j++){
mine[i][j]=new MineButton(i,j);
mine[i][j].setSize(6, 6);
mine[i][j].addActionListener(this);
mine[i][j].addMouseListener(
new MouseAdapter(){
public void mouseClicked(MouseEvent e){
if(e.getButton()==MouseEvent.BUTTON3){
int remain=Integer.parseInt(CleanMine.remainMine.getText());
JButton b=(JButton)e.getSource();
if(b.getText().equals("")&&remain>0){
CleanMine.result++;//System.out.println(CleanMine.showNumb+" "+CleanMine.result);
if(CleanMine.result==CleanMine.row*CleanMine.col-CleanMine.showNumb){
JOptionPane.showMessageDialog(b, "congratulations ! xjj万岁 !");
}
remain--;
CleanMine.remainMine.setText(remain+"");
b.setText("$");
}else if(b.getText().equals("$")){
CleanMine.result--;System.out.println(CleanMine.showNumb);
remain++;
CleanMine.remainMine.setText(remain+"");
b.setText("");
}
}
}
}
);
}
}
}
private void createMine() {
int n=0;
while(n<mineNumber){//随机生成规定个数的雷的位置
int i=(int)(Math.random()*row);
int j=(int)(Math.random()*col);
if(mark[i][j]!=-1){
mark[i][j]=-1;
n++;
}
}
for(int i=0;i<mark.length;i++){//对地图做标记
for(int j=0;j<mark[i].length;j++){
if(mark[i][j]!=-1){
mark[i][j]=getSurroundMineNumber(mark,i,j);
}
}
}
}
private int getSurroundMineNumber(int[][] mark2, int n, int m) {
int numb=0;
int[] direct={0,1,-1};
int x,y;
for(int i=0;i<direct.length;i++){
for(int j=0;j<direct.length;j++){
if(i==0&&j==0){
continue;
}
x=n+direct[i];
y=m+direct[j];
if(x>=0 && x<mark2.length && y>=0 && y<mark2[0].length){//对周围八个方向进行遍历
numb+=(mark2[x][y]==-1? 1:0);
}
}
}
return numb;
}
public void actionPerformed(ActionEvent e) {
MineButton b=(MineButton)e.getSource();
int r=b.getRow();
int c=b.getCol();
if(mark[r][c]==-1){//踩到雷,将地图所有都显示出来
//String str=CleanMine.time.getText();
//isFirst=true;
CleanMine.time.setText("0");
for(int i=0;i<mark.length;i++){
for(int j=0;j<mark[i].length;j++){
if(mark[i][j]==-1){
mine[i][j].setText("@");
}else if(mark[i][j]==0){
mine[i][j].setText("");
mine[i][j].setBackground(Color.green);
}else{
mine[i][j].setText(mark[i][j]+"");
mine[i][j].setBackground(Color.green);
}
}
}
JOptionPane.showMessageDialog(this, "叫你扫雷,不是踩雷,游戏结束 !");
}else{
showEmpty(mark,r,c);
}
}
private void showEmpty(int[][] mark2, int r, int c) {
MineButton b=(MineButton)mine[r][c];
if(b.isCleared()){
return ;
}CleanMine.showNumb++;//System.out.println(CleanMine.showNumb);
if(CleanMine.result==CleanMine.row*CleanMine.col-CleanMine.showNumb){
JOptionPane.showMessageDialog(this,"congratulations ! xjj万岁 !");
}
int x,y;
int[] direct={0,1,-1};
if(mark[r][c]==0){//若是空的 将其显示出来,并继续遍历
b.setBackground(Color.green);
b.setCleared(true);
for(int i=0;i<direct.length;i++){
for(int j=0;j<direct.length;j++){
if(i==0&&j==0){
continue;
}
if(b.getText().equals("$")){
continue;
}
x=r+direct[i];
y=c+direct[j];
if(x>=0 && x<mark2.length && y>=0 && y<mark2[0].length){
//CleanMine.showNumb++;
showEmpty(mark2,x,y);
}
}
}
}else{
if(b.getText().equals("$")){//若被标记是雷,则不显示
return ;
}
b.setText(mark[r][c]+"");//若是数字,则将数字显示出来
b.setBackground(Color.green);
b.setCleared(true);
}
}
}
MineButton.java
import java.awt.Insets;
import javax.swing.JButton;
public class MineButton extends JButton {
private int row,col;
private boolean cleared=false;
public MineButton(int row, int col) {
this.row=row;
this.col=col;
this.setMargin(new Insets(0,0,0,0));
}
public int getCol() {
return col;
}
public int getRow() {
return row;
}
public boolean isCleared() {
return cleared;
}
public void setCleared(boolean cleared) {
this.cleared = cleared;
}
}