首页 > 编程语言 > Python使用tkinter实现摇骰子小游戏功能的代码
2020
10-08

Python使用tkinter实现摇骰子小游戏功能的代码

TKinter

Python 的 GUI 库非常多,之所以选择 Tkinter,一是最为简单,二是自带库,不需下载安装,随时使用,跨平台兼容性非常好,三则是从需求出发的,Python 在实际应用中极少用于开发复杂的桌面应用,毕竟,Python 的各种 GUI 工具包都“一般得很”,不具备优势。

贴吧看到的一个求助题,大致需求是:3个人摇骰子,每人摇3次,点数之和最大的获胜,支持玩家名称输入。我觉得这个题目挺有意思的,做了个界面程序,欢迎大家交流指正~

#!usr/bin/env python
# -*- coding: utf-8 -*-

# author: ***
# date: 2020/06/10

from tkinter import *
import tkinter as tk
import random
import time
from threading import Thread

root = Tk()
root.geometry('620x660')
root.title('摇骰子')
sigpic = PhotoImage(file='signature.png')
shake_cup = PhotoImage(file='touzi/box.png')
crown = PhotoImage(file='touzi/win.png')
readystate = 3
playing = False
used_name = set()
result_dict = dict()
remain = 3
esv_A = StringVar()
esv_B = StringVar()
esv_C = StringVar()

pi_list = list()
for i in range(1, 7):
 pi = PhotoImage(file=r'touzi/t%s.png' % i)
 pi_list.append(pi)


def set_name(cw, ew, nw):
 global readystate
 entryV = ew.get()
 if entryV:
  if entryV in used_name:
   default = nw['text']
   nw.config(text="名称已存在!")
   cw.config(state=tk.DISABLED)
   font_shake(nw, default)
   cw.config(state=tk.ACTIVE)
  else:
   used_name.add(entryV)
   nw.config(text=entryV)
   ew.config(state=tk.DISABLED)
   cw.config(state=tk.DISABLED)
   readystate -= 1
 if readystate == 0:
  for i in "ABC":
   eval('play_btn_%s.config(state=tk.ACTIVE, text="第一次机会")' % i)


def throw_touzi(pw, rw, nw):
 global playing
 global remain
 if pw['text']=="第一次机会":
  playing = True
  pbStack.remove(pw)
  for widget in pbStack:
   widget.config(state=tk.DISABLED)
  pw.config(state=tk.DISABLED, text='第二次机会')
 elif pw['text']=="第二次机会":
  pw.config(state=tk.DISABLED, text='第三次机会')
 else:
  playing = False
  remain -= 1
  pw.config(state=tk.DISABLED, text='play')
 thread = Thread(target=change_img, args=[pw, rw, nw])
 thread.start()


def change_img(pw, rw, nw):
 result_number = random.randint(1, 6)
 ranum_list = list()
 times = 5
 while times:
  ranum = random.randint(1, 6)
  if ranum not in ranum_list:
   ranum_list.append(ranum)
   times = times - 1
 for i in ranum_list:
  time.sleep(0.3)
  throw_label.config(image=pi_list[i-1])
 time.sleep(0.3)
 throw_label.config(image=pi_list[result_number-1])
 time.sleep(0.5)
 if rw['text'] == "结果":
  rw['text'] = str(result_number)
 else:
  rw['text'] = str(rw['text']) + "+%s" % result_number
 time.sleep(0.5)
 rw['text'] = eval(rw['text'])
 if pw['text'] != "play":
  pw.config(state=tk.ACTIVE)
 if playing == False:
  result_dict[nw['text']] = rw['text']
  for widget in pbStack:
   widget.config(state=tk.ACTIVE)
 if not remain:
  result_list = sorted(result_dict.items(), reverse=True, key=lambda rt: rt[1])
  if result_list[0][1] == result_list[1][1]:
   if result_list[1][1] == result_list[2][1]:
    throw_winner['text'] = ">> 平局 <<"
   else:
    winner = result_list[0][0] + ", " + result_list[1][0]
    throw_winner['text'] = "Winner: %s" % winner
  else:
   winner = result_list[0][0]
   throw_winner['text'] = "Winner: %s" % winner
  throw_label['image'] = crown
  reset_btn.config(state=tk.ACTIVE, text='重新开始', relief='raised')


def font_shake(nw, default):
 nw.config(foreground='red')
 for i in range(5):
  if i%2 == 0:
   time.sleep(0.05)
   nw.config(anchor='n')
  else:
   time.sleep(0.05)
   nw.config(anchor='s')
  root.update()
 nw.config(anchor='c')
 root.update()
 time.sleep(0.5)
 nw.config(text=default, foreground='black')


def restart():
 global readystate, used_name, result_dict, remain, pbStack
 throw_label['image'] = shake_cup
 readystate = 3
 used_name = set()
 result_dict = dict()
 remain = 3
 pbStack = {play_btn_A, play_btn_B, play_btn_C}
 reset_btn.config(state=tk.DISABLED, relief='flat', text='')
 for i in "ABC":
  eval('name_%s.config(text="player %s")' % (i, i))
  eval('entry_%s.config(state=tk.NORMAL)' % i)
  eval('esv_%s.set("")' % i)
  eval('confirm_btn_%s.config(state=tk.ACTIVE)' % i)
  eval('result_%s.config(text="结果")' % i)
 throw_winner['text'] = ""


box_frame_A = Frame(root)
box_frame_A.grid(column=1, ipadx=3)
name_A = Label(box_frame_A, text='player A', height=2)
name_A.pack()
signature_A = Label(box_frame_A, image=sigpic)
signature_A.pack()
play_btn_A = Button(box_frame_A, text='play', command=lambda : throw_touzi(play_btn_A, result_A, name_A))
play_btn_A.pack(side=BOTTOM, pady=3)
result_A = Label(box_frame_A, text='结果')
result_A.pack(side=BOTTOM)
entry_A = Entry(box_frame_A, textvariable=esv_A)
entry_A.pack(side=LEFT, padx=5)
confirm_btn_A = Button(box_frame_A, text='确定', command=lambda : set_name(confirm_btn_A, entry_A, name_A))
confirm_btn_A.pack(side=LEFT)

center_frame = Frame(root)
center_frame.grid(row=1, column=1, pady=20)
throw_label = Label(center_frame, image=shake_cup)
throw_label.pack()
throw_winner = Label(center_frame)
throw_winner.pack()
reset_btn = Button(center_frame, state=tk.DISABLED, relief='flat', command=restart)
reset_btn.pack()

box_frame_B = Frame(root)
box_frame_B.grid(row=3, padx=10)
name_B = Label(box_frame_B, text='player B', height=2)
name_B.pack()
signature_B = Label(box_frame_B, image=sigpic)
signature_B.pack()
play_btn_B = Button(box_frame_B, text='play', command=lambda : throw_touzi(play_btn_B, result_B, name_B))
play_btn_B.pack(side=BOTTOM)
result_B = Label(box_frame_B, text='结果')
result_B.pack(side=BOTTOM)
entry_B = Entry(box_frame_B, textvariable=esv_B)
entry_B.pack(side=LEFT, padx=5)
confirm_btn_B = Button(box_frame_B, text='确定', command=lambda : set_name(confirm_btn_B, entry_B, name_B))
confirm_btn_B.pack(side=LEFT)


box_frame_C = Frame(root)
box_frame_C.grid(row=3, column=2, padx=10)
name_C = Label(box_frame_C, text='player C', height=2)
name_C.pack()
signature_C = Label(box_frame_C, image=sigpic)
signature_C.pack()
play_btn_C = Button(box_frame_C, text='play', command=lambda : throw_touzi(play_btn_C, result_C, name_C))
play_btn_C.pack(side=BOTTOM)
result_C = Label(box_frame_C, text='结果')
result_C.pack(side=BOTTOM)
entry_C = Entry(box_frame_C, textvariable=esv_C)
entry_C.pack(side=LEFT, padx=5)
confirm_btn_C = Button(box_frame_C, text='确定', command=lambda : set_name(confirm_btn_C, entry_C, name_C))
confirm_btn_C.pack(side=LEFT)

if __name__ == '__main__':
 pbStack = {play_btn_A, play_btn_B, play_btn_C}
 for i in "ABC":
  eval('play_btn_%s.config(state=tk.DISABLED)' % i)
 root.mainloop()

程序界面截图:

1.初始界面

2.就绪界面

3.结果界面

总结

到此这篇关于Python使用tkinter实现摇骰子小游戏功能的代码的文章就介绍到这了,更多相关Python实现摇骰子小游戏内容请搜索自学编程网以前的文章或继续浏览下面的相关文章希望大家以后多多支持自学编程网!

编程技巧