Volley简单使用
我这里是以依赖架包的形式 ,大家也可以以gradle的形式进行依赖。
好了,接下来上代码了.....
//获取volley的请求对象 RequestQueue requestQueue = Volley.newRequestQueue(getApplicationContext()); StringRequest stringRequest = new StringRequest(StringRequest.Method.GET, "http://www.baidu.com", new Response.Listener<String>() { @Override public void onResponse(String s) { Log.d("MainActivity", "----->" + s); } }, new Response.ErrorListener() { @Override public void onErrorResponse(VolleyError volleyError) { Log.d("MainActivity", "---volleyError-->" + volleyError); } }); requestQueue.add(stringRequest);
从代码可以看出,首先newRequestQueue来获取到一个请求队列,然后在将StringRequest这个请求添加到请求队列中,就可以了,就是这么简单。当然请求不值StringRequest,还有JsonObjectRequest ,ImageRequest等等但是用法都是一样的,这里就不贴代码了。Volley的简单使用就这样可以进行请求了。是不是很简单
Volley执行原理
但是这个不是本篇的重点,重点是分析一下这些是怎么执行的。先上一张图
我们先看看newRequestQueue这个内部是怎么执行的,代码一开始连续执行了几个重载方法,最后走到newRequestQueue
public static RequestQueue newRequestQueue(Context context, HttpStack stack, int maxDiskCacheBytes) { File cacheDir = new File(context.getCacheDir(), "volley"); String userAgent = "volley/0"; try { String packageName = context.getPackageName(); PackageInfo info = context.getPackageManager().getPackageInfo(packageName, 0); userAgent = packageName + "/" + info.versionCode; } catch (NameNotFoundException var7) { ; } //这里进行了一个版本的判断 2.3之前用的是HTTPClient,2.3之后使用的是HttpURLConnection if (stack == null) { if (VERSION.SDK_INT >= 9) { stack = new HurlStack(); } else { stack = new HttpClientStack(AndroidHttpClient.newInstance(userAgent)); } } Network network = new BasicNetwork((HttpStack)stack); RequestQueue queue; if (maxDiskCacheBytes <= -1) { queue = new RequestQueue(new DiskBasedCache(cacheDir), network); } else { queue = new RequestQueue(new DiskBasedCache(cacheDir, maxDiskCacheBytes), network); } queue.start(); return queue; }
在这里,我们看到了一个版本判断,是不是瞬间感觉有点熟悉,没错,我们前面说的,volley2.3之前用的是HTTPClient,2.3之后使用的是HttpURLConnection就是在这里进行判断的。接着看queue.start();
public void start() { this.stop(); this.mCacheDispatcher = new CacheDispatcher(this.mCacheQueue, this.mNetworkQueue, this.mCache, this.mDelivery); this.mCacheDispatcher.start(); for(int i = 0; i < this.mDispatchers.length; ++i) { NetworkDispatcher networkDispatcher = new NetworkDispatcher(this.mNetworkQueue, this.mNetwork, this.mCache, this.mDelivery); this.mDispatchers[i] = networkDispatcher; networkDispatcher.start(); } }
mCacheDispatcher是缓存调度线程,NetworkDispatcher是网络调度线程,而这个this.mDispatchers.length系统默认的大小为4,也就是说,在这里总共启动了5个线程在后台运行。
好了,到这里,就可以了,看源码不要每一行都弄懂,不然,出不来了。到这里就拿到了这个RequestQueue对象。回过头来看前面使用的代码
//获取volley的请求对象 RequestQueue requestQueue = Volley.newRequestQueue(getApplicationContext()); StringRequest stringRequest = new StringRequest(StringRequest.Method.GET, "http://www.baidu.com", new Response.Listener<String>() { @Override public void onResponse(String s) { Log.d("MainActivity", "----->" + s); } }, new Response.ErrorListener() { @Override public void onErrorResponse(VolleyError volleyError) { Log.d("MainActivity", "---volleyError-->" + volleyError); } }); requestQueue.add(stringRequest);
我们拿到这个RequestQueue对象以后,然后就把这个请求通过add方法添加到队列中,我们看看这个add()方法是怎么执行的。
public <T> Request<T> add(Request<T> request) { request.setRequestQueue(this); Set var2 = this.mCurrentRequests; synchronized(this.mCurrentRequests) { this.mCurrentRequests.add(request); } request.setSequence(this.getSequenceNumber()); request.addMarker("add-to-queue"); if (!request.shouldCache()) { //如果不能缓存 this.mNetworkQueue.add(request); return request; } else { Map var7 = this.mWaitingRequests; synchronized(this.mWaitingRequests) { String cacheKey = request.getCacheKey(); if (this.mWaitingRequests.containsKey(cacheKey)) { //判断之前是否执行过,但是还没有返回结果 Queue<Request<?>> stagedRequests = (Queue)this.mWaitingRequests.get(cacheKey); if (stagedRequests == null) { stagedRequests = new LinkedList(); } ((Queue)stagedRequests).add(request); this.mWaitingRequests.put(cacheKey, stagedRequests); if (VolleyLog.DEBUG) { VolleyLog.v("Request for cacheKey=%s is in flight, putting on hold.", new Object[]{cacheKey}); } } else { //没有的话就将请求加入缓存队列mCacheQueue,同时加入mWaitingRequests中用来做下次同样请求来时的重复判断依据 this.mWaitingRequests.put(cacheKey, (Object)null); this.mCacheQueue.add(request); } return request; } } }
从代码中可以看出,首先判断是否可以缓存,当然,默认是可以缓存的。如果不能缓存的话,则通过this.mNetworkQueue.add(request);将请求添加到网络请求队列中。如果可以缓存,则还会判断一次这个请求是否请求,如果执行过就就通过this.mWaitingRequests.put(cacheKey, stagedRequests);添加到mWaitingRequests队列,不在重复请求。否则就加入到缓存队列。
大体的流程是这样。现在我们看看缓存的,和网络的是怎么执行的。我们找到start()方法
public void start() { this.stop(); this.mCacheDispatcher = new CacheDispatcher(this.mCacheQueue, this.mNetworkQueue, this.mCache, this.mDelivery); this.mCacheDispatcher.start(); for(int i = 0; i < this.mDispatchers.length; ++i) { NetworkDispatcher networkDispatcher = new NetworkDispatcher(this.mNetworkQueue, this.mNetwork, this.mCache, this.mDelivery); this.mDispatchers[i] = networkDispatcher; networkDispatcher.start(); } }
先看CacheDispatcher,找到run()方法
public void run() { if (DEBUG) { VolleyLog.v("start new dispatcher", new Object[0]); } Process.setThreadPriority(10); this.mCache.initialize(); while(true) { while(true) { while(true) { while(true) { try { while(true) { final Request<?> request = (Request)this.mCacheQueue.take(); //从缓存队列中获取到一个请求 request.addMarker("cache-queue-take"); if (request.isCanceled()) { //判断请求是否取消,如果取消了,那就将该请求finish掉 request.finish("cache-discard-canceled"); } else { Entry entry = this.mCache.get(request.getCacheKey()); if (entry == null) {//如果从缓存中取出来的内容为空,则将请求加入到网络线程中再次请求 request.addMarker("cache-miss"); this.mNetworkQueue.put(request); } else if (entry.isExpired()) { //如果请求过期了,则将请求加入到网络线程中再次请求 request.addMarker("cache-hit-expired"); request.setCacheEntry(entry); this.mNetworkQueue.put(request); } else { //将数据回调到主线程 request.addMarker("cache-hit"); Response<?> response = request.parseNetworkResponse(new NetworkResponse(entry.data, entry.responseHeaders)); request.addMarker("cache-hit-parsed"); if (entry.refreshNeeded()) { request.addMarker("cache-hit-refresh-needed"); request.setCacheEntry(entry); response.intermediate = true; this.mDelivery.postResponse(request, response, new Runnable() { public void run() { try { CacheDispatcher.this.mNetworkQueue.put(request); } catch (InterruptedException var2) { ; } } }); } else { this.mDelivery.postResponse(request, response); } } } } } catch (InterruptedException var4) { if (this.mQuit) { return; } } } } } } }
这里嵌套了几个循环,有点凌乱啊,但是慢慢分析的话,就会发现,其实很清晰。我在注释上面写了,这里就不重复了
我们在看看NetworkDispatcher,看看网络线程是怎么执行的。一样找到run()方法
public void run() { Process.setThreadPriority(10); while(true) { long startTimeMs; Request request; while(true) { startTimeMs = SystemClock.elapsedRealtime(); try { request = (Request)this.mQueue.take(); //获取到一个请求 break; } catch (InterruptedException var6) { if (this.mQuit) { return; } } } try { request.addMarker("network-queue-take"); if (request.isCanceled()) { //如果请求取消了,则将请求finish掉 request.finish("network-discard-cancelled"); } else {//进行网络请求 this.addTrafficStatsTag(request); NetworkResponse networkResponse = this.mNetwork.performRequest(request); request.addMarker("network-http-complete"); if (networkResponse.notModified && request.hasHadResponseDelivered()) { request.finish("not-modified"); } else { Response<?> response = request.parseNetworkResponse(networkResponse); request.addMarker("network-parse-complete"); if (request.shouldCache() && response.cacheEntry != null) { this.mCache.put(request.getCacheKey(), response.cacheEntry); request.addMarker("network-cache-written"); } request.markDelivered(); this.mDelivery.postResponse(request, response); } } } catch (VolleyError var7) { var7.setNetworkTimeMs(SystemClock.elapsedRealtime() - startTimeMs); this.parseAndDeliverNetworkError(request, var7); } catch (Exception var8) { VolleyLog.e(var8, "Unhandled exception %s", new Object[]{var8.toString()}); VolleyError volleyError = new VolleyError(var8); volleyError.setNetworkTimeMs(SystemClock.elapsedRealtime() - startTimeMs); this.mDelivery.postError(request, volleyError); } } }
代码比较多,我们直接找到NetworkResponse networkResponse = this.mNetwork.performRequest(request);这句代码,这句代码就是请求网络的代码,最核心的。performRequest是一个接口,我们看看这个performRequest()方法。Network在最开始说版本判断的时候里面有一句代码Network network = new BasicNetwork((HttpStack)stack); 从这句代码,我们可以知道BasicNetwork才是最终实现网络请求的类,我们找到performRequest方法
public NetworkResponse performRequest(Request<?> request) throws VolleyError { long requestStart = SystemClock.elapsedRealtime(); while(true) { HttpResponse httpResponse = null; byte[] responseContents = null; Map responseHeaders = Collections.emptyMap(); try { Map<String, String> headers = new HashMap(); this.addCacheHeaders(headers, request.getCacheEntry()); httpResponse = this.mHttpStack.performRequest(request, headers); StatusLine statusLine = httpResponse.getStatusLine(); int statusCode = statusLine.getStatusCode(); responseHeaders = convertHeaders(httpResponse.getAllHeaders()); if (statusCode == 304) { Entry entry = request.getCacheEntry(); if (entry == null) { return new NetworkResponse(304, (byte[])null, responseHeaders, true, SystemClock.elapsedRealtime() - requestStart); } entry.responseHeaders.putAll(responseHeaders); return new NetworkResponse(304, entry.data, entry.responseHeaders, true, SystemClock.elapsedRealtime() - requestStart); } if (statusCode == 301 || statusCode == 302) { String newUrl = (String)responseHeaders.get("Location"); request.setRedirectUrl(newUrl); } byte[] responseContents; if (httpResponse.getEntity() != null) { responseContents = this.entityToBytes(httpResponse.getEntity()); } else { responseContents = new byte[0]; } long requestLifetime = SystemClock.elapsedRealtime() - requestStart; this.logSlowRequests(requestLifetime, request, responseContents, statusLine); if (statusCode >= 200 && statusCode <= 299) { return new NetworkResponse(statusCode, responseContents, responseHeaders, false, SystemClock.elapsedRealtime() - requestStart); } throw new IOException(); } catch (SocketTimeoutException var12) { attemptRetryOnException("socket", request, new TimeoutError()); } catch (ConnectTimeoutException var13) { attemptRetryOnException("connection", request, new TimeoutError()); } catch (MalformedURLException var14) { throw new RuntimeException("Bad URL " + request.getUrl(), var14); } catch (IOException var15) { int statusCode = false; NetworkResponse networkResponse = null; if (httpResponse == null) { throw new NoConnectionError(var15); } int statusCode = httpResponse.getStatusLine().getStatusCode(); if (statusCode != 301 && statusCode != 302) { VolleyLog.e("Unexpected response code %d for %s", new Object[]{statusCode, request.getUrl()}); } else { VolleyLog.e("Request at %s has been redirected to %s", new Object[]{request.getOriginUrl(), request.getUrl()}); } if (responseContents == null) { throw new NetworkError(networkResponse); } networkResponse = new NetworkResponse(statusCode, (byte[])responseContents, responseHeaders, false, SystemClock.elapsedRealtime() - requestStart); if (statusCode != 401 && statusCode != 403) { if (statusCode != 301 && statusCode != 302) { throw new ServerError(networkResponse); } attemptRetryOnException("redirect", request, new AuthFailureError(networkResponse)); } else { attemptRetryOnException("auth", request, new AuthFailureError(networkResponse)); } } } }
代码比较多,但是大多数代码是判断状态返回码的,不需要理会。
我们直接看httpResponse = this.mHttpStack.performRequest(request, headers);这一句代码,HttpStack这个有没有很熟悉。没有??没关系我在复制一次代码
if (stack == null) { if (VERSION.SDK_INT >= 9) { stack = new HurlStack(); } else { stack = new HttpClientStack(AndroidHttpClient.newInstance(userAgent)); } }
还是在这个版本判断这里,这里就是HurlStack就是真正的网络请求的类了,网络请求,就是写在这个类里面的。好了,volley整个流程大概就是这样了。现在大家回过头看最初的哪一张图,是不是明了很多。
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