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2021
09-29

java简单实现斗地主发牌功能

本文实例为大家分享了java简单实现斗地主发牌的具体代码,供大家参考,具体内容如下

问题:

参考斗地主的游戏规则,完成一个发牌的功能(54张牌,考虑点数,花色;三名玩家,其中地主比其他玩家多3张牌)
要求实现以下功能:

1、洗牌
2、发牌(发牌按照常规方式A-B-C-A-B-C-A…,不允许一次性随机17张给某个玩家)
3、玩家手中牌的展示(要求按点数实现排序)

分析

运用面向对象的程序设计思维分为扑克、玩家和游戏三部分,扑克类属性有花色,点数,次序;玩家类属性有玩家id,昵称,是否地主,牌的集合;游戏过程分为洗牌,随机产生地主,发牌,完成牌的排序,玩家手里的牌展示功能

程序实现

package com.lesson17.homework;

/**
 * @author HUC
 *
 */

/**扑克类*/
public class Poker {

 /** 扑克花色 */
 private String flower;
 /** 扑克点数 */
 private String pointer;
 /** 扑克顺序 */
 private int sort;

 public Poker(String flower, String pointer, int sort) {
  super();
  this.flower = flower;
  this.pointer = pointer;
  this.sort = sort;
 }

 public String getFlower() {
  return flower;
 }

 public void setFlower(String flower) {
  this.flower = flower;
 }

 public String getPointer() {
  return pointer;
 }

 public void setPointer(String pointer) {
  this.pointer = pointer;
 }

 public int getSort() {
  return sort;
 }

 public void setSort(int sort) {
  this.sort = sort;
 }

 @Override
 public String toString() {
  return flower + pointer;
 }

package com.lesson17.homework;
   
public class Player {

 /** 玩家id */
 private int id;
 /** 玩家昵称 */
 private String name;
 /** 玩家拿到的牌 */
 private ArrayList<Poker> pokers = new ArrayList<>();
 /** 玩家是否地主 */
 private boolean boss;

 public Player(int id, String name) {
  super();
  this.id = id;
  this.name = name;
 }

 public int getId() {
  return id;
 }

 public void setId(int id) {
  this.id = id;
 }

 public String getName() {
  return name;
 }

 public void setName(String name) {
  this.name = name;
 }

 public ArrayList<Poker> getPokers() {
  return pokers;
 }

 public void setPokers(ArrayList<Poker> pokers) {
  this.pokers = pokers;
 }

 public boolean isBoss() {
  return boss;
 }

 public void setBoss(boolean boss) {
  this.boss = boss;
 }

package com.lesson17.homework;

import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import java.util.Random;

public class PokerGame {

 static List<Player> players;
 static ArrayList<Poker> list = new ArrayList<>();
 static String[] flowers = {"方块","梅花","黑桃","红心"};
 static String[] pointers = {"3","4","5","6","7","8","9","10","J","Q","K","A","2"};
 int bossIndex; //地主索引
 
 static{
  //初始化扑克
  for (int i = 0; i < flowers.length; i++) {
   for (int j = 0; j < pointers.length; j++) {
    //生成一张扑克对象
    Poker p = new Poker(flowers[i], pointers[j], j);
    list.add(p);
   }
  }
  //单独将大小王加入集合
  list.add(new Poker("小", "王", 13));
  list.add(new Poker("大", "王", 14));
  
  //初始化玩家
  players = Arrays.asList(
    new Player(1, "刘备"),
    new Player(2, "关羽"),
    new Player(3, "张飞"));
 }
 
 /**洗牌*/
 public void washPoker(){
  Collections.shuffle(list);
 }
 
 /**随机地主*/
 public void pushBoss(){
  Random r = new Random();
  bossIndex = r.nextInt(players.size());
  //设置被随机到的玩家为地主
  players.get(bossIndex).setBoss(true);
 }
 

 /**依次发牌*/
 public void pushPoker(){
  for (int i = 0; i < 51; i+=3) {
   players.get(0).getPokers().add(list.get(i));
   players.get(1).getPokers().add(list.get(i+1));
   players.get(2).getPokers().add(list.get(i+2));
  }
  for(int i = 51;i < 54 ;i++){
   //将最后剩余的牌(3张)全部给地主
   players.get(bossIndex).getPokers().add(list.get(i));
  }
 }
 
 /**排序*/
 public void sortPoker() {
  Collections.sort(players.get(0).getPokers(), (a,b)->a.getSort()-b.getSort());
  Collections.sort(players.get(1).getPokers(), (a,b)->a.getSort()-b.getSort());
  Collections.sort(players.get(2).getPokers(), (a,b)->a.getSort()-b.getSort());
 }
 
 public void start(){
  //随机地主
  pushBoss();
  //洗牌
  washPoker();
  //发牌
  pushPoker();
  //排序
  sortPoker();
  //展示牌
  for(Player p : players){
   System.out.println(p.getPokers());
  }
 }
 
 public static void main(String[] args) {
  new PokerGame().start();
 }
}

结果

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