本文实例为大家分享了java简单实现斗地主发牌的具体代码,供大家参考,具体内容如下
问题:
参考斗地主的游戏规则,完成一个发牌的功能(54张牌,考虑点数,花色;三名玩家,其中地主比其他玩家多3张牌)
要求实现以下功能:
1、洗牌
2、发牌(发牌按照常规方式A-B-C-A-B-C-A…,不允许一次性随机17张给某个玩家)
3、玩家手中牌的展示(要求按点数实现排序)
分析
运用面向对象的程序设计思维分为扑克、玩家和游戏三部分,扑克类属性有花色,点数,次序;玩家类属性有玩家id,昵称,是否地主,牌的集合;游戏过程分为洗牌,随机产生地主,发牌,完成牌的排序,玩家手里的牌展示功能
程序实现
package com.lesson17.homework; /** * @author HUC * */ /**扑克类*/ public class Poker { /** 扑克花色 */ private String flower; /** 扑克点数 */ private String pointer; /** 扑克顺序 */ private int sort; public Poker(String flower, String pointer, int sort) { super(); this.flower = flower; this.pointer = pointer; this.sort = sort; } public String getFlower() { return flower; } public void setFlower(String flower) { this.flower = flower; } public String getPointer() { return pointer; } public void setPointer(String pointer) { this.pointer = pointer; } public int getSort() { return sort; } public void setSort(int sort) { this.sort = sort; } @Override public String toString() { return flower + pointer; } package com.lesson17.homework; public class Player { /** 玩家id */ private int id; /** 玩家昵称 */ private String name; /** 玩家拿到的牌 */ private ArrayList<Poker> pokers = new ArrayList<>(); /** 玩家是否地主 */ private boolean boss; public Player(int id, String name) { super(); this.id = id; this.name = name; } public int getId() { return id; } public void setId(int id) { this.id = id; } public String getName() { return name; } public void setName(String name) { this.name = name; } public ArrayList<Poker> getPokers() { return pokers; } public void setPokers(ArrayList<Poker> pokers) { this.pokers = pokers; } public boolean isBoss() { return boss; } public void setBoss(boolean boss) { this.boss = boss; } package com.lesson17.homework; import java.util.ArrayList; import java.util.Arrays; import java.util.Collections; import java.util.List; import java.util.Random; public class PokerGame { static List<Player> players; static ArrayList<Poker> list = new ArrayList<>(); static String[] flowers = {"方块","梅花","黑桃","红心"}; static String[] pointers = {"3","4","5","6","7","8","9","10","J","Q","K","A","2"}; int bossIndex; //地主索引 static{ //初始化扑克 for (int i = 0; i < flowers.length; i++) { for (int j = 0; j < pointers.length; j++) { //生成一张扑克对象 Poker p = new Poker(flowers[i], pointers[j], j); list.add(p); } } //单独将大小王加入集合 list.add(new Poker("小", "王", 13)); list.add(new Poker("大", "王", 14)); //初始化玩家 players = Arrays.asList( new Player(1, "刘备"), new Player(2, "关羽"), new Player(3, "张飞")); } /**洗牌*/ public void washPoker(){ Collections.shuffle(list); } /**随机地主*/ public void pushBoss(){ Random r = new Random(); bossIndex = r.nextInt(players.size()); //设置被随机到的玩家为地主 players.get(bossIndex).setBoss(true); } /**依次发牌*/ public void pushPoker(){ for (int i = 0; i < 51; i+=3) { players.get(0).getPokers().add(list.get(i)); players.get(1).getPokers().add(list.get(i+1)); players.get(2).getPokers().add(list.get(i+2)); } for(int i = 51;i < 54 ;i++){ //将最后剩余的牌(3张)全部给地主 players.get(bossIndex).getPokers().add(list.get(i)); } } /**排序*/ public void sortPoker() { Collections.sort(players.get(0).getPokers(), (a,b)->a.getSort()-b.getSort()); Collections.sort(players.get(1).getPokers(), (a,b)->a.getSort()-b.getSort()); Collections.sort(players.get(2).getPokers(), (a,b)->a.getSort()-b.getSort()); } public void start(){ //随机地主 pushBoss(); //洗牌 washPoker(); //发牌 pushPoker(); //排序 sortPoker(); //展示牌 for(Player p : players){ System.out.println(p.getPokers()); } } public static void main(String[] args) { new PokerGame().start(); } }
结果
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