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2021
11-01

C#实现winform版飞行棋

本文实例为大家分享了C#实现winform版飞行棋的具体代码,供大家参考,具体内容如下

游戏界面

游戏规则:

1、两个人轮流掷骰子红人和绿人
2、投掷出2,4,6点出门,投掷出6点可以在出门后再次投掷行走
3、地图长度共100步
4、地图中除过普通地板之外,另设六种特殊功能地板

(1) 踩到香蕉皮,退6步
(2) 踩到时空,前进6步
(3) 踩到陷阱,暂停一回合
(4) 踩到星星,可以再投掷一次
(5) 踩到移魂大法,可以做出选择与对方互换位置
(6) 踩到手枪,可以击退对方3步
(7) 踩到大炮,可以直接将对方轰炸回家(需要重新出门)

5、如果踩到对方,则对方直接回到起点,

游戏策划

1.地图面积30*13
2.每个格子30像素
3.地面的代号=0,普通地板=1,香蕉皮=2,时空=3,陷阱=4,星星=5,大挪移=6,手枪=7
红人=8,绿人=9
起点=10,终点=11
两人在同一位置=12

程序代码

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace 飞行棋
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }
        Panel map = new Panel(); // 创建游戏区对象
        int[] mapList = new int[390];//存储地图数的数组
        PictureBox[] mapImg = new PictureBox[390];// 存储图片的数组
        const int size = 30;// 格子大小
        Label jiLu = new Label();
        RichTextBox msg = new RichTextBox(); //存储近况
        Random r = new Random();
        PictureBox dice = new PictureBox(); //创建骰子对象
        Panel redplayHome = new Panel(); // 红方飞机
        Panel greenplayHome = new Panel(); //绿方飞机
        private void Form1_Load(object sender, EventArgs e)
        {
            // 设置不可移动
            this.FormBorderStyle = FormBorderStyle.FixedSingle;
            // this.FormBorderStyle=FormBorderStyle.FixedToolWindow与Icon图标不可连用
            this.BackColor =Color.Plum;
            this.Size = new Size(1200, 600);
            this.Location = new Point(Screen.PrimaryScreen.Bounds.Width / 2 - this.Width / 2, Screen.PrimaryScreen.WorkingArea.Height / 2 - this.Height / 2);
            // 地图对象
            map.Width = 30 * size;
            map.Height = 13 * size;
            map.Location = new Point(10, 150);
            map.BorderStyle = BorderStyle.FixedSingle;
            this.Controls.Add(map);
            InitialGame(); //调用初始化地图图片方法
            // 红方的家
            redplayHome.Size = new Size(100, 100);
            redplayHome.BackgroundImage = Image.FromFile("../../img/select_circle.png");
            redplayHome.Location = new Point(20, map.Top - 120);
            redplayHome.BackgroundImageLayout = ImageLayout.Stretch;
            this.Controls.Add(redplayHome);
            // 绿方的家
            greenplayHome.Size = new Size(100, 100);
            greenplayHome.BackgroundImage = Image.FromFile("../../img/select_circle.png");
            greenplayHome.Location = new Point(map.Left+map.Width-greenplayHome.Width, map.Top - 120);
            greenplayHome.BackgroundImageLayout = ImageLayout.Stretch;
            this.Controls.Add(greenplayHome);
            //红飞机
            PictureBox redPlayer = new PictureBox();
            redPlayer.Size = new Size(80, 80);
            redPlayer.Image = Image.FromFile("../../img/red.png");
            redPlayer.Location = new Point(10, 10);
            redPlayer.SizeMode = PictureBoxSizeMode.StretchImage;
            redplayHome.Controls.Add(redPlayer);
            //绿飞机
            PictureBox greenPlayer = new PictureBox();
            greenPlayer.Size = new Size(80, 80);
            greenPlayer.Image = Image.FromFile("../../img/green.png");
            greenPlayer.Location = new Point(10, 10);
            greenPlayer.SizeMode = PictureBoxSizeMode.StretchImage;
            greenplayHome.Controls.Add(greenPlayer);
            // 记录游戏近况框
            msg.Size = new Size(260, 390);
            msg.ReadOnly = true;//设置只读
            msg.Location = new Point(map.Right,map.Top);
            msg.Font = new Font("微软雅黑", 12);
            msg.BackColor = Color.LightPink;
            this.Controls.Add(msg);
            // 游戏近况字
            jiLu.Size = new Size(100, 30);
            jiLu.Text = "游戏近况";
            jiLu.Font = new Font("楷体", 16);
            jiLu.ForeColor = Color.Maroon;
            jiLu.BackColor = Color.Aquamarine;
            jiLu.Location = new Point(msg.Left+msg.Width/2-jiLu.Width/2, map.Top-jiLu.Height);
            this.Controls.Add(jiLu);
            //骰子
            dice.Size = new Size(100, 100);
            dice.Image = Image.FromFile("../../img/roll.png");
            dice.Location = new Point(map.Left+map.Width/2-dice.Width/2,map.Top-dice.Height);
            dice.SizeMode = PictureBoxSizeMode.StretchImage;
            this.Controls.Add(dice);
            dice.MouseClick += Dice_MouseClick;
            string startmsg = "请两个人先轮流掷骰子,点大的先一步,红方先手";
            ResultTell(startmsg); //调用
        }
        // 骰子点击事件
        private void Dice_MouseClick(object sender, MouseEventArgs e)
        {
            PlayDice();
            PlayGame();
        }
        // 记录谁可以投掷   索引0代表红方,1代表绿方
        bool[] whoCan = new bool[2] { true, false };
        int[] startNum = new int[2]; // 记录双方投掷的点数
        string[] playeName = new string[2] { "红方", "绿方" };
        int[] playPostion = new int[2] { -1, -1 };// 记录两个人现在位置 没有出门默认-1
        int[] playStan = new int[2]{ -1,-1}; // 记录上飞机上一个位置的坐标索引默认为-1
        private void PlayDice() // 轮流投掷的方法  此方法为投掷为一轮
        {
            //红方先投   默认红方先投掷
            if (whoCan[0]) //默认为true
            {
                startNum[0] = r.Next(1, 7);
                ResultTell(string.Format("红方投掷出【{0}】点", startNum[0]));
                whoCan[0] = !whoCan[0]; // false赋给红方
            }
            else
            {
                whoCan[0] = !whoCan[0]; //将false变为true
            }
            // 绿方投掷
            if (whoCan[1]) // 默认为false
            {
                startNum[1] = r.Next(1, 7);
                ResultTell(string.Format("绿方投掷出【{0}】点", startNum[1]));
                whoCan[1] = !whoCan[1]; // 将true变为false
            }
            else
            {
                whoCan[1] = !whoCan[1]; //将true变为false
            }
        }
        // 控制游戏刚开始谁先行
        bool start = true; 
        // 判断是不是游戏刚开始,比点数确定先行
        private void PlayGame()
        {
            // 判断是否投掷完一轮,投掷完一轮后才能判断点数谁先行
            if (start)
            {
                // 双方都投掷后,点数都相同的情况
                OutDoor();
                if (whoCan[0] && !whoCan[1]) // true && true
                {
                    ResultTell("请红方投掷");
                }
                else if (!whoCan[0] && whoCan[1]) // false && true
                {
                    ResultTell("请绿方投掷");
                }
            }
            else
            {   // 判断谁变成false,说明上次是谁投掷的
                if (whoCan[0]&&!whoCan[1]) //绿方
                {
                    PlayeReturn(1);
                }
                else if (!whoCan[0]&&whoCan[1])// 红方
                {
                    PlayeReturn(0);
                }
            }
        }
        // 是否暂停判断
        bool[] reclick = new bool[2] { false,false };
        //双方开始游戏,playIndex为索引0,1来判断是红方还是绿方
        private void PlayeReturn(int playIndex)
        {   // 判断此方位置为-1,则没有出发
            if (playPostion[playIndex] == -1)
            {
                switch (startNum[playIndex]) //判断点数 2,4,6 可以出发
                {
                    case 2:
                    case 4:
                        ResultTell(string.Format("{0}可以起步!", playeName[playIndex]));
                        playPostion[playIndex] = 0; //初始到开始位置
                        playStan[playIndex] = 0; //存储上一次位置
                        // 如果位置相同 换两个飞机的图片
                        if (playPostion[1] == playPostion[0])
                        {
                            mapImg[road[playPostion[playIndex]]].Image = imageList1.Images[2];
                        }
                        else // 如果不同则位置对应的图片
                        {
                            mapImg[road[playPostion[playIndex]]].Image = imageList1.Images[playIndex];
                        }
                        break;
                    case 6:
                        whoCan[playIndex] = true; //此方重新投掷
                        whoCan[1 - playIndex] = false;//对方不投掷
                        ResultTell(string.Format("{0}可以起步!", playeName[playIndex]));
                        playPostion[playIndex] = 0; // 初始到索引为0处
                        playStan[playIndex] = 0; // 数组存储上一次位置为0
                        // 如果位置相同 换两个飞机的图片
                        if (playPostion[1] == playPostion[0])
                        {
                            mapImg[road[playPostion[playIndex]]].Image = imageList1.Images[2];
                        }
                        else // 如果不同则位置对应的图片
                        {
                            mapImg[road[playPostion[playIndex]]].Image = imageList1.Images[playIndex];
                        }

                        ResultTell(string.Format("请{0}投掷骰子", playeName[playIndex]));
                        break;
                    default:
                        ResultTell(string.Format("很遗憾,{0}投掷出{1}点无法起步!轮到{2}投掷", playeName[playIndex], startNum[playIndex], playeName[1 - playIndex]));
                        break;
                }
                if (playPostion[0]!=-1) //红色出门
                {
                    redplayHome.Controls.Clear(); // 红色飞机的家中飞机消失
                }
                if (playPostion[1]!=-1) // 绿色出门
                {
                    greenplayHome.Controls.Clear(); //绿色飞机的家中飞机消失
                }
            }
            else // 不是-1则已经出发
            {
                // 将现在位置赋给记录上一次位置的数组中
                playStan[playIndex] = playPostion[playIndex];
                playPostion[playIndex] += startNum[playIndex]; //将点数赋给位置
                ResultTell(string.Format("{0}移动{1}步", playeName[playIndex], startNum[playIndex]));
                if (playPostion[playIndex]>=99)
                {
                    ResultTell(string.Format("{0}获胜!", playeName[playIndex]));
                    playPostion[playIndex] = 99;
                    ChangImg(playIndex);
                    return;
                }
                ChangImg(playIndex); // 改变图片
                // 判断移动完后位置
                if (playPostion[playIndex]==playPostion[1-playIndex])
                {
                    playPostion[1 - playIndex] = 0;
                    ResultTell(string.Format("厉害!{0}精准踩到{1},{0}的当前位置是{2},{1}的当前位置是{3}", playeName[playIndex], playeName[1 - playIndex], playPostion[playIndex], playPostion[1 - playIndex]));
                    playStan[1 - playIndex] = playPostion[1 - playIndex];
                    mapImg[road[playPostion[playIndex]]].Image = imageList1.Images[1 - playIndex];
                    mapImg[road[playPostion[1 - playIndex]]].Image = imageList1.Images[1 - playIndex];
                    ResultTell(string.Format("{0}开始投掷。", playeName[1 - playIndex]));
                }
                switch (mapList[road[playPostion[playIndex]]])
                {
                    case 1:  // 走到索引为1的地图上时
                        ResultTell(string.Format("{0}安全到达!当前位置是{1}", playeName[playIndex],playPostion[playIndex]));
                        ResultTell(string.Format("{0}开始投掷。", playeName[1 - playIndex]));
                        break;
                    case 2: //香蕉皮
                        ResultTell(string.Format("很不幸,{0}踩中香蕉皮,退6步!当前位置是{1}", playeName[playIndex],playPostion[playIndex]));
                        playStan[playIndex] = playPostion[playIndex];
                        //记录当前的位置 到上次位置数组中
                        playPostion[playIndex] -= 6; // 现在的位置后退6步
                        ChangImg(playIndex); // 添加对应的图片
                        ResultTell(string.Format("{0}当前的位置是{1}",playeName[playIndex],playPostion[playIndex]));
                        ResultTell(string.Format("{0}开始投掷。", playeName[1 - playIndex]));
                        break;
                    case 3: // 时空隧道
                        ResultTell(string.Format("恭喜!{0}踩中时空隧道,前进6步!当前位置是{1}", playeName[playIndex],playPostion[playIndex]));
                        playStan[playIndex] = playPostion[playIndex];// 将现在坐标存储到记录上位置的数组中
                        playPostion[playIndex] += 6; // 现在的位置后退6步
                        ChangImg(playIndex); // 添加对应的图片
                        ResultTell(string.Format("{0}当前位置是{1}", playeName[playIndex], playPostion[playIndex]));
                        ResultTell(string.Format("{0}开始投掷。", playeName[1 - playIndex]));
                        break;
                    case 4: //陷阱
                        ResultTell(string.Format("可惜!{0}踩中陷阱,暂停一回合!", playeName[playIndex]));

                        reclick[1 - playIndex] = true;
                        reclick[playIndex] = false;
                        break;
                      
                    case 5: // 幸运星
                        ResultTell(string.Format("恭喜!踩中幸运星,再玩一回合!当前位置是{1}", playeName[playIndex],playPostion[playIndex]));
                        whoCan[playIndex] = true; //开启继续摇骰子
                        whoCan[1 - playIndex] = false;
                        ResultTell(string.Format("{0}继续投掷。", playeName[playIndex]));
                        break;
                    case 6: // 大罗移
                        ResultTell(string.Format("恭喜!{0}踩中大罗移,请选择是否移动!当前位置是{1}", playeName[playIndex],playPostion[playIndex]));
                       DialogResult dr= MessageBox.Show("是否选择移动!","大罗移!",MessageBoxButtons.YesNo);
                        if (dr==DialogResult.Yes)
                        {   //双方位置互换
                            int temp = playPostion[playIndex];
                            playPostion[playIndex] = playPostion[1 - playIndex];
                            playPostion[1 - playIndex] = temp;
                            playStan[playIndex] = playPostion[playIndex]; // 将此方现在位置赋给记录上次位置的数组
                            playStan[1 - playIndex] = playPostion[1 - playIndex];// 将另一方现在的位置赋给记录上次位置的数组
                            mapImg[road[playPostion[playIndex]]].Image = imageList1.Images[playIndex];
                            mapImg[road[playPostion[1 - playIndex]]].Image = imageList1.Images[1-playIndex];
                        }
                        ResultTell(string.Format("{0}的当前位置是{1},{2}的当前位置是{3}", playeName[playIndex], playPostion[playIndex], playeName[1 - playIndex], playPostion[1 - playIndex]));
                        ResultTell(string.Format("{0}开始投掷。", playeName[1 - playIndex]));
                        break;
                    case 7: // 手枪
                        ResultTell(string.Format("恭喜!{0}获得手枪,可选择击退对方3步!当前位置是{1}", playeName[playIndex],playPostion[playIndex]));
                        DialogResult drr = MessageBox.Show("是否选择击退对方!", "手枪!", MessageBoxButtons.YesNo);
                        if (drr==DialogResult.Yes)
                        {
                            playStan[1 - playIndex] = playPostion[1 - playIndex]; // 记录对方位置
                            playPostion[1 - playIndex] -= 3; //对方现在位置后移3个
                            mapImg[road[playPostion[1 - playIndex]]].Image = imageList1.Images[1 - playIndex];// 添加图片
                            ChangImg(1-playIndex);
                        }
                        ResultTell(string.Format("{0}被击退对方3步!当前位置是{1}", playeName[1-playIndex], playPostion[1-playIndex]));
                        ResultTell(string.Format("{0}开始投掷。", playeName[1 - playIndex]));
                        break;
                }
                /*
                 第一轮:↓
                 红色踩到后:     reclick[0红色]=reclick=false; reclick[1绿色]=reclick=true;
                 此时红色摇完,绿色摇   whcan[0]=false,whcan[1]=true;
                 reclick[playIndex] && !reclick[1-playIndex]=true:false;
                 第二轮↓ 
                 reclick[1绿色]=reclick=true;reclick[0红色]=reclick=false;
                 whcan[0]=true,whcan[1]=false;
                 reclick[playIndex==绿色]&&!reclick[1-playIndex==红色]=true:false;
             */
                
                if (reclick[playIndex]&&!reclick[1-playIndex])
                {
                    whoCan[playIndex] = true;
                    whoCan[1 - playIndex] = false;
                    reclick[playIndex] = false;
                    reclick[playIndex] = false;
                }
                /*
                 * 第二轮结束
                 whcan[0]=false,whcan[1]=true;
                 第三轮开始
                 whcan[0]=false,whcan[1]=true;
                 //三轮结束
                 whcan[0]=true,whcan[1]=false;
             */

            }
        }

        private void ChangImg(int playIndex)
        {
            // 如果位置相同 换成两个飞机的图片
            if (playPostion[1] == playPostion[0])
            {
                mapImg[road[playPostion[playIndex]]].Image = imageList1.Images[2];
            }
            else // 如果不同则位置对应的图片
            {
                mapImg[road[playPostion[playIndex]]].Image = imageList1.Images[playIndex];
            }
            // 双方已经出发,两个人在同一位置,此方图片离开后,显示另一方图片
            if (playStan[0]==playStan[1] &&playStan[0]!=-1&&playStan[0]!=-1) // 如果上次位置双方相同
            {
                mapImg[road[playStan[playIndex]]].Image = imageList1.Images[1 - playIndex];
            }
            else // 上次双方位置不同,变为之前默认的图片
            {
                switch (mapList[road[playStan[playIndex]]]) //判断上一次记录的图片
                {
                    case 0: // 地板
                        mapImg[road[playStan[playIndex]]].Image = Image.FromFile("../../img/floor.png");
                        break;
                    case 1: // 路
                        mapImg[road[playStan[playIndex]]].Image = Image.FromFile("../../img/water.gif");
                        break;
                    case 2: // 香蕉皮
                        mapImg[road[playStan[playIndex]]].Image = Image.FromFile("../../img/xj.jpg");
                        break;
                    case 3: // 时空
                        mapImg[road[playStan[playIndex]]].Image = Image.FromFile("../../img/sk.jpg");
                        break;
                    case 4: // 陷阱
                        mapImg[road[playStan[playIndex]]].Image = Image.FromFile("../../img/xianjing.jpg");
                        break;
                    case 5: // 星星
                        mapImg[road[playStan[playIndex]]].Image = Image.FromFile("../../img/xx.jpg");
                        break;
                    case 6: // 交换
                        mapImg[road[playStan[playIndex]]].Image = Image.FromFile("../../img/jh.jpg");
                        break;
                    case 7: // 手枪
                        mapImg[road[playStan[playIndex]]].Image = Image.FromFile("../../img/sq.jpg");
                        break;
                    case 10: // 开始位置
                        mapImg[road[playStan[playIndex]]].Image = Image.FromFile("../../img/game-out.jpg");
                        break;
                    case 11: // 结束位置
                        mapImg[road[playStan[playIndex]]].Image = Image.FromFile("../../img/game-over.jpg");
                        break;
                    default:
                        break;
                }
            }
        }

        // 判断投掷完一轮,相同点数,谁点数大 谁再投掷
        private void OutDoor()
        {
            //投掷完一轮,并且双方都存有点数
            if (whoCan[0] && !whoCan[1] && (startNum[0] != 0 || startNum[1] != 0))
            {   // 双方点数相同
                if (startNum[0].Equals(startNum[1]))
                {
                    ResultTell("双方点数相同,请重新投掷!");
                }
                else
                {
                    start = false; //不是第一回合
                    if (startNum[0] > startNum[1])
                    {
                        ResultTell("红方点数较大,先行一步,红方投掷");
                        whoCan[0] = true;  //红方继续投掷
                        whoCan[1] = false;
                    }
                    else
                    {
                        ResultTell("绿方点数较大,先行一步,绿方投掷");
                        whoCan[0] = false; 
                        whoCan[1] = true; //绿方继续投掷
                    }
                }
            }
        }

        void InitialGame() //初始化地图
        {
            for (int i = 0; i < mapImg.Length; i++)
            {
                CreateMap();// 调用存储数字的图片
                CreateGear(); // 调用创建机关的方法 必须向有路,才能调用机关的方法
                PictureBox picture = new PictureBox();
                picture.Size = new Size(size, size);
                mapImg[i] = picture; //图片添加到数组
                switch (mapList[i]) // 判断地图数组中存储的数字,添加图片
                {
                    case 0: // 地板
                        picture.Image = Image.FromFile("../../img/floor.png");
                        break;
                    case 1: // 路
                        picture.Image = Image.FromFile("../../img/water.gif");
                        break;
                    case 2: // 香蕉皮
                        picture.Image = Image.FromFile("../../img/xj.jpg");
                        break;
                    case 3: // 时空
                        picture.Image = Image.FromFile("../../img/sk.jpg");
                        break;
                    case 4: // 陷阱
                        picture.Image = Image.FromFile("../../img/xianjing.jpg");
                        break;
                    case 5: // 星星
                        picture.Image = Image.FromFile("../../img/xx.jpg");
                        break;
                    case 6: // 交换
                        picture.Image = Image.FromFile("../../img/jh.jpg");
                        break;
                    case 7: // 手枪
                        picture.Image = Image.FromFile("../../img/sq.jpg");
                        break;
                    case 10: // 开始位置
                        picture.Image = Image.FromFile("../../img/game-out.jpg");
                        break;
                    case 11: // 结束位置
                        picture.Image = Image.FromFile("../../img/game-over.jpg");
                        break;
                    default:
                        break;
                }
                picture.SizeMode = PictureBoxSizeMode.StretchImage; //图片适应大小
                picture.Location= new Point(i % 30 * size,i/30*size); 
                map.Controls.Add(picture);// 图片添加到地图中
            }
        }
        void CreateMap() //创建地图
        {
            CreateRoed();//创建路
            for (int i = 0; i < road.Length; i++)
            {
                mapList[road[i]] = 1; // 路 将路对应的索引变为1
            }
            mapList[0] = 10; //开始位置
            mapList[mapList.Length - 1] = 11; //结束位置
        }
        int[] road = new int[100];// 记录所有路的索引位置
        int[] back = {7,27,43,63,96}; // 记录香蕉皮的索引位置
        int[] forword = {10,25,33,65,80,89 };// 记录时空的索引位置
        int[] stop = { 3,20,35,50,60,70,90}; //记录陷阱的索引位置
        int[] star = { 5,28,45,71,85}; //记录星星的索引位置
        int[] change = { 4,55,75,98};//记录交换的索引位置
        int[] gun = {22,32,66,82 };//记录手枪的索引位置
        void CreateRoed() // 创建路
        {
            for (int i = 0; i < 30; i++) // 0-29的索引  向右
            {
                road[i] = i; 
            }
            for (int i = 30; i <=35; i++) // 59,89,119,149,179  右下五格
            {
                road[i] = road[i - 1] + 30; 
                // i=30; road[30]===>29
                // i=31; road[31-1]+30==>road[30]+30==>29+30==>59
                // i=32;road[32-1]+30==>road[31]+30==>59+30==>89
            }
            for (int i = 36; i <65 ; i++) // 向左
            {
                road[i] = road[i - 1] - 1;
                // i=36; road[36-1]-1=>road[35]-1=>179-1=>178 ...
            }
            for (int i = 65; i <=70; i++) // 左下五格
            {
                road[i] = road[i - 1] + 30; 
            }
            for (int i = 71; i <100; i++) // 向右
            {
                road[i] = road[i - 1] + 1;
            }
        }
        void CreateGear() // 创建机关
        {
            for (int i = 0; i < back.Length; i++)
            {
                mapList[road[back[i]]] = 2;  // 香蕉皮
            }
            for (int i = 0; i < forword.Length; i++)
            {
                mapList[road[forword[i]]] = 3; // 时空
            }
            for (int i = 0; i < stop.Length; i++)
            {
                mapList[road[stop[i]]] = 4; // 陷阱
            }
            for (int i = 0; i < star.Length; i++)
            {
                mapList[road[star[i]]] = 5;// 星星
            }
            for (int i = 0; i < change.Length; i++)
            {
                mapList[road[change[i]]] = 6; // 交换
            }
            for (int i = 0; i < gun.Length; i++)
            {
                mapList[road[gun[i]]] = 7; // 手枪
            }
        }
        void ResultTell(string str)
        {
            MessageBox.Show(str); 
            msg.AppendText(str + "\r\n"); // 将获取的点数添加到文本框中
        }
    }
}

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