小编今天要给大家分享的是双人贪吃蛇,大家可以和自己的兄弟,姐妹,爸爸,妈妈等一起玩哟!我先介绍一下游戏:
运行游戏,进入初始界面,按下空格键。
玩家(1):w,a,s,d
玩家(2):↑,←,↓,→
玩家要争夺7个实物,直到吃完为止
游戏结束。
下面是小编写的代码:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 | import math import random import pygame from pygame.locals import * running = False playing = False screen = None timer = None snk1 = None snk2 = None foods = None remainFoods = 7 radiusFood = 8 ''' 链表节点 ''' class Node: def __init__( self , data, prev = None , next = None ): self .data = data self .prev = prev self .next = next def insert_front( self , node): if self .prev: node.prev = self .prev self .prev.next = node self .prev = node node.next = self else : self .prev = node node.next = self return node def insert_back( self , node): if self .next: node.next = self .next self .next.prev = node self .next = node node.prev = self else : self .next = node node.prev = self return node def remove( self ): if self .next: self .next.prev = self .prev if self .prev: self .prev.next = self .next ''' 蛇 ''' class Snack: def __init__( self , surface, color, start_pos, end_pos, face): self .color = color self .surface = surface self .head = Node(start_pos) self .tail = Node(end_pos) self .head.insert_back( self .tail) self .length = self .distanceBetween(start_pos, end_pos) self .face = face self .speed = 120 self .eat = 0 self .grow = 0 self .mapAngle = [ [ 0 , math.pi * 3 / 2 , math.pi / 2 ], [ 0 , math.pi * 7 / 4 , math.pi / 4 ], [math.pi, math.pi * 5 / 4 , math.pi * 3 / 4 ] ] '''坐标取整''' def intPos( self , pos): return (int(pos[ 0 ]), int(pos[ 1 ])) '''坐标转角度''' def pos2Angle( self , pos): return self .mapAngle[pos[ 0 ]][pos[ 1 ]] '''极坐标位移''' def polarPos( self , pos, angle, dis): xx = pos[ 0 ] + dis * math.cos(angle) yy = pos[ 1 ] + dis * math.sin(angle) return (xx, yy) '''计算两点间距离''' def distanceBetween( self , pos1, pos2): dx = pos2[ 0 ] - pos1[ 0 ] dy = pos2[ 1 ] - pos1[ 1 ] return math.sqrt(dx * dx + dy * dy) '''计算两点间角度''' def angleBetween( self , pos1, pos2): dx = pos2[ 0 ] - pos1[ 0 ] dy = pos2[ 1 ] - pos1[ 1 ] return math.atan2(dy, dx) '''改变面向''' def changeFace( self , newFace): if newFace[ 0 ] = = 0 and newFace[ 1 ] = = 0 : return if newFace = = self .face: return xx = self .face[ 0 ] + newFace[ 0 ] yy = self .face[ 1 ] + newFace[ 1 ] if xx = = 0 and yy = = 0 : return self .face = newFace self .head = self .head.insert_front(Node( self .head.data)) '''吃到食物''' def eatFood( self , grow): self .grow = grow self .eat + = 1 '''绘制蛇身''' def draw( self ): node = self .head pygame.draw.circle( self .surface, self .color, self .intPos(node.data), 6 , 6 ) while node: n2 = node.next if not n2: break pygame.draw.line( self .surface, self .color, self .intPos(node.data), self .intPos(n2.data), 6 ) node = node.next '''每帧移动''' def walk( self , delta): dis = self .speed * delta / 1000 self .head.data = self .polarPos( self .head.data, self .pos2Angle( self .face), dis) if self .grow > = dis: self .grow - = dis else : dis - = self .grow self .grow = 0 self .cutTail(dis) '''收缩尾巴''' def cutTail( self , length): node = self .tail while length > 0 : n2 = node.prev dis = self .distanceBetween(n2.data, node.data) angle = self .angleBetween(node.data, n2.data) if dis > length: node.data = self .polarPos(node.data, angle, length) length = 0 else : self .tail = node.prev node.remove() length - = dis node = node.prev '''屏幕指定位置绘制文字''' def printText(surface, str, pos, size = 24 , color = ( 255 , 255 , 255 )): global screen font = pygame.font.SysFont( "microsoftyaheimicrosoftyaheiui" , size) text = font.render(str, True , color) w = text.get_width() h = text.get_height() surface.blit(text, (pos[ 0 ] - w / 2 , pos[ 1 ] - h / 2 )) '''添加食物''' def addFood(): global screen, snk1, snk2, foods, remainFoods if remainFoods < = 0 : return w = screen.get_width() h = screen.get_height() while True : posX = random.randint( 5 , w - 5 ) posY = random.randint( 5 , h - 5 ) color = tuple(screen.get_at((posX, posY))) if color ! = snk1.color and color ! = snk2.color: break remainFoods - = 1 if not foods: foods = Node((posX, posY)) else : foods = foods.insert_front(Node((posX, posY))) '''删除食物''' def removeFood(node): global foods if node = = foods: foods = foods.next else : node.remove() '''检测吃到食物''' def checkEatFood(): global foods, radiusFood, snk1, snk2 node = foods while node: if snk1.distanceBetween(snk1.head.data, node.data) < (radiusFood + 4 ): snk1.eatFood( 50 ) removeFood(node) addFood() break elif snk2.distanceBetween(snk2.head.data, node.data) < (radiusFood + 4 ): snk2.eatFood( 50 ) removeFood(node) addFood() break else : node = node.next '''游戏初始界面''' def logo(): global screen, remainFoods w = screen.get_width() h = screen.get_height() printText(screen, "Snack V1.0" , (w / 2 , h / 3 ), 48 ) printText(screen, "任意键继续" , (w / 2 , h / 2 ), 24 , ( 55 , 255 , 55 )) printText(screen, str(remainFoods) + "个食物,抢完即止" , (w / 2 , h * 2 / 3 ), 32 ) def quit(): pygame.font.quit() '''检测游戏结束''' def checkGameOver(): global remainFoods, snk1, snk2, foods, playing, screen if remainFoods = = 0 and foods = = None : playing = False screen.fill(( 0 , 0 , 0 )) w = screen.get_width() h = screen.get_height() if snk1.eat > snk2.eat: printText(screen, "玩家1 胜利" , (w / 2 , h / 2 ), 48 ) elif snk1.eat < snk2.eat: printText(screen, "玩家2 胜利" , (w / 2 , h / 2 ), 48 ) else : printText(screen, "平局" , (w / 2 , h / 2 ), 48 ) '''键盘按键转换成面向角度''' def cmd(): global snk1, snk2 keys = pygame.key.get_pressed() x1 = x2 = y1 = y2 = 0 if keys[pygame.K_RIGHT]: x2 + = 1 if keys[pygame.K_LEFT]: x2 - = 1 if keys[pygame.K_UP]: y2 + = 1 if keys[pygame.K_DOWN]: y2 - = 1 if keys[pygame.K_d]: x1 + = 1 if keys[pygame.K_a]: x1 - = 1 if keys[pygame.K_w]: y1 + = 1 if keys[pygame.K_s]: y1 - = 1 snk1.changeFace((x1, y1)) snk2.changeFace((x2, y2)) '''游戏每帧更新''' def play(delta): global playing, snk1, snk2 if not playing: return cmd() snk1.walk(delta) snk2.walk(delta) checkEatFood() checkGameOver() '''绘制''' def draw(): global snk1, snk2, playing, screen, radiusFood, remainFoods if not playing: return screen.fill(( 0 , 0 , 0 )) snk1.draw() snk2.draw() node = foods while node: color = ( 255 , 255 , 255 ) if remainFoods = = 0 : color = ( 255 , 0 , 0 ) pygame.draw.circle(screen, color, node.data, radiusFood, radiusFood / / 2 + 1 ) node = node.next def start(width = 800 , height = 600 , fps = 60 ): global running, screen, timer, playing, snk1, snk2 pygame.init() pygame.font.init() font = pygame.font.SysFont( "microsoftyaheimicrosoftyaheiui" , 20 ) pygame.display.set_caption( "Snack V1.0" ) screen = pygame.display.set_mode((width, height)) logo() snk1 = Snack(screen, ( 0 , 150 , 200 ), ( 100 , 100 ), ( 0 , 100 ), ( 1 , 0 )) snk2 = Snack(screen, ( 255 , 100 , 0 ), (width * 5 / / 6 , height / / 2 ), (width * 5 / / 6 + 100 , height / / 2 ), ( - 1 , 0 )) for i in range( 3 ): addFood() timer = pygame.time.Clock() running = True while running: delta = timer.tick(fps) play(delta) draw() for event in pygame.event.get(): if event.type = = pygame.QUIT: running = False elif event.type = = pygame.KEYDOWN: if event.key = = pygame.K_SPACE and playing = = False : screen.fill(( 0 , 0 , 0 )) playing = True pygame.display.flip() if __name__ = = "__main__" : start() quit() |
以上就是双人贪吃蛇的代码啦!
教大家pygame的安装方式
在终端输入
pip install pyame,然后回车键进行安装
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持自学编程网。
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