本文实例为大家分享了C语言实现五子棋游戏的具体代码,供大家参考,具体内容如下
一、前言
本文将先介绍五子棋运行所需要的函数,最后串联成完整代码。
我们需要实现的功能有:1.菜单menu函数
2.初始化棋盘Initboard函数
3.显示棋盘Displayboard函数
4.实现人机、人人模式的选择
5.落子函数 playermove computermove
6.判断输赢ifwin函数
先来看看运行效果吧!
二、头文件
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 | #define _CRT_SECURE_NO_WARNINGS #include <stdio.h> #include <string.h> #include<time.h> #include<stdlib.h> #include<windows.h> #define ROW 10 //定义棋盘的宽 #define COL 10 //定义棋盘的长 //定义常量方便全局的修改 void Initboard( char board[ROW][COL], int row, int col); //初始化棋盘 void Displayboard( char board[ROW][COL], int row, int col); //展示棋盘 void Playermove_1( char board[ROW][COL], int row, int col, int *px, int *py); //玩家一下棋 void Playermove_2( char board[ROW][COL], int row, int col, int *px, int *py); //玩家二下棋 void computermove( char board[ROW][COL], int row, int col); //电脑下棋 void game1( char board[ROW][COL], int row, int col); //人机模式 void game2( char board[ROW][COL], int row, int col); //人人模式 int Ifwin( char board[ROW][COL], int row, int col, int x, int y); //判断输赢 int check_x( char board[ROW][COL], int row, int col, int x, int y); //判断竖直五子 int check_y( char board[ROW][COL], int row, int col, int x, int y); //判断水平五子 int check_xy_up( char board[ROW][COL], int row, int col, int x, int y); //判断斜上五子 int check_xy_down( char board[ROW][COL], int row, int col, int x, int y); //判断斜下五子 |
三、menu菜单函数
1 2 3 4 5 6 7 8 9 | void menu() { //完成菜单的初始化 printf ( "***********************\n" ); printf ( "***********************\n" ); printf ( "*****1.play 0.exit****\n" ); printf ( "***********************\n" ); printf ( "***********************\n" ); printf ( "请输入:" ); } |
很简单,就不多说了
四、初始化棋盘Initboard函数
初始化棋盘,为数组一一存入空格
1 2 3 4 5 6 7 8 9 10 11 12 | void Initboard( char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { board[i][j] = ' ' ; } } } |
五、显示棋盘Displayboard函数
打印简单的方格线,并打印数据内容
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 | void Displayboard( char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (j = 0; j < col; j++) //打印横向y坐标 { if (j == 0) //考虑到x轴所占的一格 { printf ( " %d " , j + 1); } else { printf ( " %d " , j + 1); } } printf ( "\n" ); for (i = 0; i < row; i++) //打印数据 { for (j = 0; j < col; j++) { if (j == 0) //顺带打印竖向x坐标 { printf ( "%2d" ,i+1); //%md表示域宽为m printf ( " %c " ,board[i][j]); } else { printf ( " %c " , board[i][j]); } if (j < col - 1) printf ( "|" ); } printf ( "\n" ); //打印分割行 if (i < row - 1) { for (j = 0; j < col; j++) { if (j == 0) //同样考虑到y轴 printf ( " ---" ); else printf ( "---" ); if (j < col - 1) printf ( "|" ); } printf ( "\n" ); } } } |
六、落子函数
玩家一落子——playermove_1
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 | void Playermove_1( char board[ROW][COL], int row, int col, int *px, int *py) //ROW可以省,COL不行 { int x = *px; int y = *py; while (1) { if (x >= 1 && x <= row && y >= 1 && y <= col) //判断输入坐标的合法性 { if (board[x -1][y- 1] == ' ' ) //保证落子点为空 { board[x-1 ][y -1] = '*' ; *px = x; *py = y; //如果开始xy输入不合法,则要对外部xy修改,所以选择传址操作 break ; } else { printf ( "你不能在此处落子\n" ); printf ( "玩家1落子,请重新输入x y坐标: " ); scanf ( "%d%d" , &x, &y); } } else { printf ( "输入坐标不合法\n" ); printf ( "玩家落子,请重新输入x y坐标: " ); scanf ( "%d%d" , &x, &y); } } } |
玩家2落子完全相同,就不赘叙了
电脑落子
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 | void computermove( char board[ROW][COL], int row, int col) { int x = 0; int y = 0; //rand函数的使用需要srand函数的初始化,但srand不可以被重复调用,所以放在外部 while (1) { x = rand () % ROW; y = rand () % COL; if (board[x][y] == ' ' ) //x的范围在0~row-1,所以这里x不用-1了 { board[x][y] = '#' ; break ; } } } |
七、判断输赢ifwin
根据我们下五子棋的经验,能获胜的地方必定是最后落子的水平线、竖直线、和两个斜对角线,我们只需对其进行检索即可。ifwin的返回值决定之后的switch语句
弱弱的说一句,虽然看起来多,但很多都是重复的。
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 | int Ifwin( char board[ROW][COL], int row, int col, int x, int y) { int ret; { ret = check_x(board, row, col, x, y); if (ret >= 5) return 0; ret = check_y(board, row, col, x, y); if (ret >= 5) return 0; ret = check_xy_up(board, row, col, x, y); if (ret >= 5) return 0; ret = check_xy_down(board, row, col, x, y); if (ret >= 5) return 0; } return 3; } int check_x( char board[ROW][COL], int row, int col, int x, int y) //检查x轴竖直方向 { int sum = 1; int old_x = x; while (x < row && board[x - 1][y - 1] == board[x][y - 1]) { sum++; x++; } x = old_x; while (x-2>= 0 && board[x - 1][y - 1] == board[x - 2][y - 1] ) { sum++; x--; } return sum; } int check_y( char board[ROW][COL], int row, int col, int x, int y) //检查y轴水平方向 { int sum = 1; int old_y = y; while (y<col && board[x-1][y-1] == board[x-1][y] ) { sum++; y++; } y = old_y; while (y-2 >= 0 && board[x-1][y-1] == board[x-1][y -2] ) { sum++; y--; } return sum; } int check_xy_up( char board[ROW][COL], int row, int col, int x, int y) //检查斜上45度 { int sum = 1; int old_x = x; int old_y = y; while (x<row && y - 2 >= 0 && board[x - 1][y - 1] == board[x][y - 2]) { sum++; x++; y--; } x = old_x; y = old_y; while (x - 2 >= 0 && y <col && board[x - 1][y - 1] == board[x - 2][y]) { sum++; x--; y++; } return sum; } int check_xy_down( char board[ROW][COL], int row, int col, int x, int y) //检查斜下45度 { int sum = 1; int old_x = x; int old_y = y; while (x<row && y <col && board[x - 1][y - 1] == board[x][y]) { sum++; x++; y++; } x = old_x; y = old_y; while (board[x-1][y-1] == board[x -2][y-2 ] && x-2>=0 && y-2 >=0) { sum++; x--; y--; } return sum; } |
八、人机、人人模式的选择
初始选择界面
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 | void game() { int input; char board[ROW][COL] = { 0 }; Initboard(board, ROW, COL); //初始化棋盘 Displayboard(board, ROW, COL); //展示棋盘 printf ( "请选择模式:1.人机;2.玩家对战\n" ); printf ( "请选择:" ); do { scanf ( "%d" , &input); printf ( "\n" ); switch (input) { case 1: printf ( "游戏模式1开始!(注意:竖为x轴,横为y轴)\n" ); game1(board, ROW, COL); break ; case 2: printf ( "游戏模式2开始!(注意:竖为x轴,横为y轴)\n" ); ; game2(board, ROW, COL); break ; default : printf ( "请重新输入\n" ); break ; } } while (input != 1 && input != 2); //do while语句在输入错误时反复输入 } |
game1的具体实现
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 | void game1( char board[ROW][COL], int row, int col) { srand ((unsigned int ) time (NULL)); //srand只要设置一次就可以,所以要放在while循环外 while (1) { int ret; int count = 0; int flag = 0; //判读玩家的下棋 int x; int y; printf ( "玩家落子,请依次输入x y坐标: " ); scanf ( "%d%d" , &x, &y); Playermove_1(board, row, col,&x, &y); count++; Displayboard(board, ROW, COL); if (count == ROW*COL) //全下满则认为平局 ret = 1; else ret = Ifwin(board, ROW, COL, x, y); switch (ret) { case 0: printf ( "玩家获胜\n" ); flag = 1; break ; case 1: printf ( "平局\n" ); flag = 1; break ; default : break ; } if (flag == 1) //用flag跳出while循环 break ; //判断计算机的下棋 computermove(board, row, col); count++; Displayboard(board, ROW, COL); if (count == ROW*COL) ret = 1; else ret = Ifwin(board, ROW, COL, x, y); switch (ret) { case 0: printf ( "电脑获胜\n" ); flag = 1; break ; case 1: printf ( "平局\n" ); flag = 1; break ; default : break ; } if (flag == 1) break ; } } |
作者觉得写的是挺啰嗦,欢迎留言建议。game2和game1玩家一的内容很相近,就不赘述
九、作者遇到的坑点
1.输入的坐标和存在数组里的下标有减一的关系,在写的时候不要写忘记了
2.传址操作才能改变函数外的变量值
十、完整的代码
头文件就省了
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 | int main() { int input; do { system ( "cls" ); //清屏 menu(); scanf ( "%d" , &input); switch (input) { case 1: printf ( "游戏开始\n\n" ); game(); break ; case 0: printf ( "退出游戏\n" ); break ; default : printf ( "请重新输入\n" ); break ; } Sleep(3000); //暂停3秒 } while (input); //do while语句实现可以反复玩 return 0; } void menu() { //完成菜单的初始化 printf ( "***********************\n" ); printf ( "***********************\n" ); printf ( "*****1.play 0.exit****\n" ); printf ( "***********************\n" ); printf ( "***********************\n" ); printf ( "请输入:" ); } void Initboard( char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { board[i][j] = ' ' ; } } } void Displayboard( char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (j = 0; j < col; j++) //打印横向y坐标 { if (j == 0) //考虑到x轴所占的一格 { printf ( " %d " , j + 1); } else { printf ( " %d " , j + 1); } } printf ( "\n" ); for (i = 0; i < row; i++) //打印数据 { for (j = 0; j < col; j++) { if (j == 0) //顺带打印竖向x坐标 { printf ( "%2d" ,i+1); //%md表示域宽为m printf ( " %c " ,board[i][j]); } else { printf ( " %c " , board[i][j]); } //数字表示坐标 if (j < col - 1) printf ( "|" ); } printf ( "\n" ); //打印分割行 if (i < row - 1) { for (j = 0; j < col; j++) { if (j == 0) //同样考虑到y轴 printf ( " ---" ); else printf ( "---" ); if (j < col - 1) printf ( "|" ); } printf ( "\n" ); //别忘记这里也要换行 } } } void game() { int input; char board[ROW][COL] = { 0 }; Initboard(board, ROW, COL); //初始化棋盘 Displayboard(board, ROW, COL); //展示棋盘 printf ( "请选择模式:1.人机;2.玩家对战\n" ); printf ( "请选择:" ); do { scanf ( "%d" , &input); printf ( "\n" ); switch (input) { case 1: printf ( "游戏模式1开始!(注意:竖为x轴,横为y轴)\n" ); game1(board, ROW, COL); break ; case 2: printf ( "游戏模式2开始!(注意:竖为x轴,横为y轴)\n" ); ; game2(board, ROW, COL); break ; default : printf ( "请重新输入\n" ); break ; } } while (input != 1 && input != 2); //do while语句在输入错误时反复输入 } void game1( char board[ROW][COL], int row, int col) { srand ((unsigned int ) time (NULL)); //srand只要设置一次就可以,所以要放在while循环外 while (1) { int ret; int count = 0; int flag = 0; //判读玩家的下棋 int x; int y; printf ( "玩家落子,请依次输入x y坐标: " ); scanf ( "%d%d" , &x, &y); Playermove_1(board, row, col,&x, &y); count++; Displayboard(board, ROW, COL); if (count == ROW*COL) //全下满则认为平局 ret = 1; else ret = Ifwin(board, ROW, COL, x, y); switch (ret) { case 0: printf ( "玩家获胜\n" ); flag = 1; break ; case 1: printf ( "平局\n" ); flag = 1; break ; default : break ; } if (flag == 1) //用flag跳出while循环 break ; //判断计算机的下棋 computermove(board, row, col); count++; Displayboard(board, ROW, COL); if (count == ROW*COL) ret = 1; else ret = Ifwin(board, ROW, COL, x, y); switch (ret) { case 0: printf ( "电脑获胜\n" ); flag = 1; break ; case 1: printf ( "平局\n" ); flag = 1; break ; default : break ; } if (flag == 1) break ; } } void game2( char board[ROW][COL], int row, int col) { while (1) { int ret; int count = 0; int flag = 0; int x; int y; //判读玩家1的下棋 printf ( "玩家1落子,请输入坐标:(注意:竖为x轴,横为y轴)" ); scanf ( "%d%d" , &x, &y); Playermove_1(board, row, col, &x, &y); count++; Displayboard(board, ROW, COL); if (count == ROW*COL) ret = 1; else ret = Ifwin(board, ROW, COL, x, y); switch (ret) { case 0: printf ( "玩家1获胜\n" ); flag = 1; break ; case 1: printf ( "平局\n" ); flag = 1; break ; default : break ; } if (flag == 1) break ; //判断玩家2的下棋 printf ( "玩家2落子,请输入坐标:(注意:竖为x轴,横为y轴)" ); scanf ( "%d%d" , &x, &y); Playermove_2(board, row, col, &x, &y); count++; Displayboard(board, ROW, COL); if (count == ROW*COL) ret = 1; else ret = Ifwin(board, ROW, COL, x, y); switch (ret) { case 0: printf ( "玩家2获胜\n" ); flag = 1; break ; case 1: printf ( "平局\n" ); flag = 1; break ; default : break ; } if (flag == 1) break ; } } void Playermove_1( char board[ROW][COL], int row, int col, int *px, int *py) //ROW可以省,COL不行 { int x = *px; int y = *py; while (1) { if (x >= 1 && x <= row && y >= 1 && y <= col) //判断输入坐标的合法性 { if (board[x -1][y- 1] == ' ' ) //保证落子点为空 { board[x-1 ][y -1] = '*' ; *px = x; *py = y; //如果开始xy输入不合法,要对外部xy修改,所以要传址操作 break ; } else { printf ( "你不能在此处落子\n" ); printf ( "玩家1落子,请重新输入x y坐标: " ); scanf ( "%d%d" , &x, &y); } } else { printf ( "输入坐标不合法\n" ); printf ( "玩家落子,请重新输入x y坐标: " ); scanf ( "%d%d" , &x, &y); } } } void Playermove_2( char board[ROW][COL], int row, int col, int *px, int *py) { int x = *px; int y = *py; while (1) { if (x >= 1 && x <= row && y >= 1 && y <= col) //判断输入坐标的合法性 { if (board[x - 1][y - 1] == ' ' ) //保证落子点为空 { board[x - 1][y - 1] = '#' ; *px = x; *py = y; break ; } else { printf ( "你不能在此处落子\n" ); printf ( "玩家2落子,请重新输入x y坐标: " ); scanf ( "%d%d" , &x, &y); } } else { printf ( "输入坐标不合法\n" ); printf ( "玩家落子,请重新输入x y坐标: " ); scanf ( "%d%d" , &x, &y); } } } void computermove( char board[ROW][COL], int row, int col) { int x = 0; int y = 0; while (1) { x = rand () % ROW; y = rand () % COL; if (board[x][y] == ' ' ) { board[x][y] = '#' ; break ; } } } int Ifwin( char board[ROW][COL], int row, int col, int x, int y) { int ret; { ret = check_x(board, row, col, x, y); if (ret >= 5) return 0; ret = check_y(board, row, col, x, y); if (ret >= 5) return 0; ret = check_xy_up(board, row, col, x, y); if (ret >= 5) return 0; ret = check_xy_down(board, row, col, x, y); if (ret >= 5) return 0; } return 3; } int check_x( char board[ROW][COL], int row, int col, int x, int y) //检查x轴竖直方向 { int sum = 1; int old_x = x; while (x < row && board[x - 1][y - 1] == board[x][y - 1]) { sum++; x++; } x = old_x; while (x-2>= 0 && board[x - 1][y - 1] == board[x - 2][y - 1] ) { sum++; x--; } return sum; } int check_y( char board[ROW][COL], int row, int col, int x, int y) //检查y轴水平方向 { int sum = 1; int old_y = y; while (y<col && board[x-1][y-1] == board[x-1][y] ) { sum++; y++; } y = old_y; while (y-2 >= 0 && board[x-1][y-1] == board[x-1][y -2] ) { sum++; y--; } return sum; } int check_xy_up( char board[ROW][COL], int row, int col, int x, int y) //检查斜上45度 { int sum = 1; int old_x = x; int old_y = y; while (x<row && y - 2 >= 0 && board[x - 1][y - 1] == board[x][y - 2]) { sum++; x++; y--; } x = old_x; y = old_y; while (x - 2 >= 0 && y <col && board[x - 1][y - 1] == board[x - 2][y]) { sum++; x--; y++; } return sum; } int check_xy_down( char board[ROW][COL], int row, int col, int x, int y) //检查斜下45度 { int sum = 1; int old_x = x; int old_y = y; while (x<row && y <col && board[x - 1][y - 1] == board[x][y]) { sum++; x++; y++; } x = old_x; y = old_y; while (board[x-1][y-1] == board[x -2][y-2 ] && x-2>=0 && y-2 >=0) { sum++; x--; y--; } return sum; } |
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