2020
09-28
09-28
Unity Shader实现水波纹效果
本文实例为大家分享了UnityShader实现水波纹的具体代码,供大家参考,具体内容如下效果:Shader代码:Shader"Custom/shuibowen"{Properties{_MainTex("Base(RGB)",2D)="white"{}_distanceFactor("Distancefactor",float)=1_timeFactor("timefactor",float)=2_totalFactor("totalfactor",float)=3_waveWidth("wavewidth",float)=4_curWaveDis("curwavedis",float)=5_startPos("starpos",Vector)=(1,1,1,1)_MainT...
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