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2020
09-24

C++实现扫雷小游戏

本文实例为大家分享了C++实现扫雷游戏的具体代码,供大家参考,具体内容如下

#include<stdio.h>
#include<windows.h>
#include<stdlib.h>
#include<time.h>
#include<conio.h>
#include<queue>
#include<ctype.h>
#define A 17 //地图的高
#define B 17 //地图的宽
#define C 30 //雷的总数
using namespace std;
 
//全局变量
DWORD a,b;
char map[A][B],news,spare;
int BoomTotalNum,floatx,floaty,flag[A][B],flagnum,mode,slect[A][B],game;
 
//颜色属性
const WORD FORE_BLUE = FOREGROUND_BLUE; //蓝色文本属性
const WORD FORE_GREEN = FOREGROUND_GREEN; //绿色文本属性
const WORD FORE_RED = FOREGROUND_RED; //红色文本属性
 
//开垦地图结构体 
struct node {
 int x;
 int y;
};
queue <node> dui;
 
//打印位置
void position(int x,int y) {
 COORD pos={x,y};
 HANDLE Out=GetStdHandle(STD_OUTPUT_HANDLE);
 SetConsoleCursorPosition(Out,pos);
}
 
//隐藏光标 
void Hide() {
 HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE); 
 CONSOLE_CURSOR_INFO CursorInfo; 
 GetConsoleCursorInfo(handle, &CursorInfo);//获取控制台光标信息 
 CursorInfo.bVisible = false; //隐藏控制台光标 
 SetConsoleCursorInfo(handle, &CursorInfo);//设置控制台光标状态 
}
 
//初始化
void Beginning() {
 while(!dui.empty()) {
 dui.pop();
 }
 game=1;
 //BoomTotalNum=C;
 floatx=A/2;
 floaty=B/2;
 flagnum=0;
 BoomTotalNum=C;
 mode=0;
 HANDLE handle_out = GetStdHandle(STD_OUTPUT_HANDLE); //获得标准输出设备句柄 
 CONSOLE_SCREEN_BUFFER_INFO csbi;      //定义窗口缓冲区信息结构体 
 GetConsoleScreenBufferInfo(handle_out, &csbi);   //获得窗口缓冲区信息
 int x,y;
 srand((unsigned)time(0));
 for(int i=0;i<A;i++) for(int j=0;j<B;j++) {
 map[i][j]=' ';
 flag[i][j]=0;
 slect[i][j]=0;
 }
 while(BoomTotalNum) {
 x=rand()%A;
 y=rand()%B;
 if(map[x][y]==' ') {
 map[x][y]='@';
 BoomTotalNum--;
 }
 }
 SetConsoleTextAttribute(handle_out, FORE_GREEN); 
 for(int i=0;i<A;i++) {
 for(int j=0;j<B;j++) printf("?");
 printf("\n");
 }
 position(floaty*2,floatx);
 SetConsoleTextAttribute(handle_out, FORE_RED); 
 printf("?"); //光标位置
 position(44,9);
 printf("扫雷模式");
 position(44,5);
 printf("剩余雷数:%d ",C-flagnum);
 SetConsoleTextAttribute(handle_out, FORE_GREEN); 
 position(5,22);
 printf("按“空格”切换模式");
 position(5,23);
 printf("按“Enter”确认");
 position(5,24);
 printf("按“方向键”选择方块"); 
 
}
 
//打印地图的一块儿 
void Lump(int xx,int yy) {
 switch(map[xx][yy]) {
 case '1' : printf("①");break; //周围雷的数量(下同) 
 case '2' : printf("②");break;
 case '3' : printf("③");break;
 case '4' : printf("④");break;
 case '5' : printf("⑤");break;
 case '6' : printf("⑥");break;
 case '7' : printf("⑦");break;
 case '8' : printf("⑧");break;
 case ' ' :
 if(xx==floatx&&yy==floaty) {
 if(flag[xx][yy]==0) {
  if(mode%2==0) printf("?");
  else printf("?");
 }
 else printf("?");
 }
 else {
 if(flag[xx][yy]==0) printf("?");
 else printf("?");
 }
 break;
 case '@' :
 if(xx==floatx&&yy==floaty) {
 if(flag[xx][yy]==0) {
  if(mode%2==0) printf("?");
  else printf("?");
 }
 else printf("?");
 }
 else {
 if(flag[xx][yy]==0) printf("?");
 else printf("?");
 }
 break;
 case 'x' : if(floatx==xx&&floaty==yy) printf("?"); else printf(" ");break; //已经挖开的空白
 }
}
 
//移动光标
void Move() {
 HANDLE handle_out = GetStdHandle(STD_OUTPUT_HANDLE); //获得标准输出设备句柄 
 CONSOLE_SCREEN_BUFFER_INFO csbi;      //定义窗口缓冲区信息结构体 
 GetConsoleScreenBufferInfo(handle_out, &csbi);   //获得窗口缓冲区信息
 int xxx,yyy;
 xxx=floatx;
 yyy=floaty;
 switch(news) {
 case 72 : floatx--;break; //上 
 case 80 : floatx++;break; //下 
 case 75 : floaty--;break; //左 
 case 77 : floaty++;break; //右 
 }
 if(floatx==-1) floatx=A-1; floatx%=A; //两端穿模处理 
 if(floaty==-1) floaty=B-1; floaty%=B;
 
 position(yyy*2,xxx);
 SetConsoleTextAttribute(handle_out, FORE_GREEN);
 Lump(xxx,yyy); //删除原位置
 
 if(map[floatx][floaty]=='x') {
 position(floaty*2,floatx);
 printf(" ");
 }
 
 position(floaty*2,floatx);
 SetConsoleTextAttribute(handle_out, FORE_BLUE); 
 Lump(floatx,floaty); //更新新位置 
} 
 
//插旗和排雷模式切换 
void Mode() {
 HANDLE handle_out = GetStdHandle(STD_OUTPUT_HANDLE); //获得标准输出设备句柄 
 CONSOLE_SCREEN_BUFFER_INFO csbi;      //定义窗口缓冲区信息结构体 
 GetConsoleScreenBufferInfo(handle_out, &csbi);   //获得窗口缓冲区信息
 mode++;
 SetConsoleTextAttribute(handle_out, FORE_BLUE);
 position(floaty*2,floatx);
 if(mode%2==0) printf("?");
 else printf("?");
 
 position(44,9);
 if(mode%2==0) {
 SetConsoleTextAttribute(handle_out, FORE_BLUE); 
 printf("扫雷模式");
 }
 else {
 SetConsoleTextAttribute(handle_out, FORE_RED); 
 printf("插旗模式");
 }
}
 
//该点周围地雷数 
int Boomnum(int xx,int yy) {
 int num=0;
 if((xx-1>=0)&&(yy-1>=0)&&(map[xx-1][yy-1]=='@')) num++;
 if((xx-1>=0)&&(yy+0>=0)&&(map[xx-1][yy]=='@')) num++;
 if((xx-1>=0)&&(yy+1<B) &&(map[xx-1][yy+1]=='@')) num++;
 if((xx+0>=0)&&(yy-1>=0)&&(map[xx][yy-1]=='@')) num++;
 if((xx+0>=0)&&(yy+1<B) &&(map[xx][yy+1]=='@')) num++;
 if((xx+1<A)&&(yy-1>=0) &&(map[xx+1][yy-1]=='@')) num++;
 if((xx+1<A)&&(yy+0>=0) &&(map[xx+1][yy]=='@')) num++;
 if((xx+1<A)&&(yy+1<B) &&(map[xx+1][yy+1]=='@')) num++;
 return num;
}
 
//更新地图 
void Open() {
 node c;
 node d;
 while(!dui.empty()) {
 dui.pop();
 }
 c.x=floatx;
 c.y=floaty;
 dui.push(c);
 slect[c.x][c.y]=1;
 while(!dui.empty()) {
 c=dui.front();
 dui.pop();
 if(Boomnum(c.x,c.y)!=0) {
 map[c.x][c.y]=(Boomnum(c.x,c.y)+48);
 continue;
 }
 else {
 map[c.x][c.y]='x';                                                                                                          
 if((c.x-1>=0)&&(c.y-1>=0)&&(map[c.x-1][c.y-1]==' ')&&(slect[c.x-1][c.y-1]==0)) {
 d.x=c.x-1;
 d.y=c.y-1;
 dui.push(d);
 slect[d.x][d.y]=1;
 }
 if((c.x-1>=0)&&(c.y-0>=0)&&(map[c.x-1][c.y]==' ')&&(slect[c.x-1][c.y]==0)) {
 d.x=c.x-1;
 d.y=c.y-0;
 dui.push(d);
 slect[d.x][d.y]=1;
 }
 if((c.x-1>=0)&&(c.y+1<B)&&(map[c.x-1][c.y+1]==' ')&&(slect[c.x-1][c.y+1]==0)) {
 d.x=c.x-1;
 d.y=c.y+1;
 dui.push(d);
 slect[d.x][d.y]=1;
 }
 if((c.x-0>=0)&&(c.y-1>=0)&&(map[c.x][c.y-1]==' ')&&(slect[c.x][c.y-1]==0)) {
 d.x=c.x-0;
 d.y=c.y-1;
 dui.push(d);
 slect[d.x][d.y]=1;
 }
 if((c.x-0>=0)&&(c.y+1<B)&&(map[c.x][c.y+1]==' ')&&(slect[c.x][c.y+1]==0)) {
 d.x=c.x-0;
 d.y=c.y+1;
 dui.push(d);
 slect[d.x][d.y]=1;
 }
 if((c.x+1<A)&&(c.y-1>=0)&&(map[c.x+1][c.y-1]==' ')&&(slect[c.x+1][c.y-1]==0)) {
 d.x=c.x+1;
 d.y=c.y-1;
 dui.push(d);
 slect[d.x][d.y]=1;
 }
 if((c.x+1<A)&&(c.y-0>=0)&&(map[c.x+1][c.y]==' ')&&(slect[c.x+1][c.y]==0)) {
 d.x=c.x+1;
 d.y=c.y-0;
 dui.push(d);
 slect[d.x][d.y]=1;
 }
 if((c.x+1<A)&&(c.y+1<B)&&(map[c.x+1][c.y+1]==' ')&&(slect[c.x+1][c.y+1]==0)) {
 d.x=c.x+1;
 d.y=c.y+1;
 dui.push(d);
 slect[d.x][d.y]=1;
 }
 }
 }
}
 
int main() {
 freopen("排名.txt","r",stdin);
 Relife: //重玩处
 HANDLE handle_out = GetStdHandle(STD_OUTPUT_HANDLE); //获得标准输出设备句柄 
 CONSOLE_SCREEN_BUFFER_INFO csbi;      //定义窗口缓冲区信息结构体 
 GetConsoleScreenBufferInfo(handle_out, &csbi);   //获得窗口缓冲区信息
 
 Hide(); 
 Beginning();
 a=GetTickCount();
 while(1) {
 if(kbhit()!=0) {
 spare=getch();
 
 
 if((spare!=(-32))&&(spare!=13)&&(spare!=' ')) continue;
 
 
 if(spare==13) {;
 
 if(mode%2==0) {
  if(map[floatx][floaty]=='@'&&flag[floatx][floaty]==0) {
  break; 
  game=0;
  }
  
  if(flag[floatx][floaty]==1) continue; 
  Open(); 
  position(0,0);
  SetConsoleTextAttribute(handle_out, FORE_GREEN);
  for(int i=0;i<A;i++) {
  for(int j=0;j<B;j++) Lump(i,j);
  printf("\n");
  }
  position(floaty*2,floatx);
  SetConsoleTextAttribute(handle_out, FORE_BLUE);
  Lump(floatx,floaty);
 }
 
 
 else {
  
  
  if(map[floatx][floaty]=='x'||(map[floatx][floaty]>'0'&&map[floatx][floaty]<'9'))
  continue; 
  
  
  if(flag[floatx][floaty]==0) {
  flagnum++;
  flag[floatx][floaty]=1;
  position(floaty*2,floatx);
  SetConsoleTextAttribute(handle_out, FORE_BLUE);
  Lump(floatx,floaty);
  }
  
  
  else {
  flagnum--;
  flag[floatx][floaty]=0;
  position(floaty*2,floatx);
  SetConsoleTextAttribute(handle_out, FORE_BLUE);
  Lump(floatx,floaty);
  }
 }
 }
 
 
 if(spare==' ') Mode(); 
 
 //按方向键 
 if(spare==-32) {
 news=getch();
 Move(); 
 }
 for(int i=0;i<A;i++) for(int j=0;j<B;j++) if(map[i][j]=='x'||(map[i][j]>'0'&&map[i][j]<'9')) game++;
 if(game==A*B-C+1) break;
 else game=1;
 SetConsoleTextAttribute(handle_out, FORE_RED);
 position(44,5);
 printf("剩余雷数:%d ",C-flagnum);
 }
 else Sleep(10);
 b=GetTickCount();
 SetConsoleTextAttribute(handle_out, FORE_RED);
 position(44,7);
 printf("用时:"); 
 if((b-a)/60000<10) printf("0");
 printf("%d:",(b-a)/60000);
 if(((b-a)/1000)%60<10) printf("0");
 printf("%d:",((b-a)/1000)%60);
 if(((b-a)/10)%100<10) printf("0");
 printf("%d",((b-a)/10)%100);
 }
 SetConsoleTextAttribute(handle_out, FORE_RED);
 position(5,5);
 if(game==1) printf("游戏结束!");
 else printf("恭喜通关!");
 position(5,8);
 printf("任意键重玩");
 scanf("%c%c",&spare,&spare);
 system("cls");
 position(0,0);
 goto Relife;
}

更多精彩游戏小代码,请点击《游戏专题》阅读

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