最近做项目的时候需要在游戏里截一张高清截图,研究了一下写成脚本,方便以后使用。
脚本可以自定义分辨率,用相机截高清截图。可以用代码动态截图,也可以在编辑模式下截图。
注意截图宽高比要正确,宽高比不正确时可能会出问题。
截图效果:
脚本:
CameraCapture.cs
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 | using UnityEngine; using System.IO; /// <summary> /// 相机截图 /// <para>ZhangYu 2018-07-06</para> /// </summary> public class CameraCapture : MonoBehaviour { // 截图尺寸 public enum CaptureSize { CameraSize, ScreenResolution, FixedSize } // 目标摄像机 public Camera targetCamera; // 截图尺寸 public CaptureSize captureSize = CaptureSize.CameraSize; // 像素尺寸 public Vector2 pixelSize; // 保存路径 public string savePath = "StreamingAssets/" ; // 文件名称 public string fileName = "cameraCapture.png" ; #if UNITY_EDITOR private void Reset() { targetCamera = GetComponent<Camera>(); pixelSize = new Vector2(Screen.currentResolution.width, Screen.currentResolution.height); } #endif /// <summary> 保存截图 </summary> /// <param name="camera">目标摄像机</param> public void saveCapture() { Vector2 size = pixelSize; if (captureSize == CaptureSize.CameraSize) { size = new Vector2(targetCamera.pixelWidth, targetCamera.pixelHeight); } else if (captureSize == CaptureSize.ScreenResolution) { size = new Vector2(Screen.currentResolution.width, Screen.currentResolution.height); } string path = Application.dataPath + "/" + savePath + fileName; saveTexture(path, capture(targetCamera, ( int )size.x, ( int )size.y)); } /// <summary> 相机截图 </summary> /// <param name="camera">目标相机</param> public static Texture2D capture(Camera camera) { return capture(camera, Screen.width, Screen.height); } /// <summary> 相机截图 </summary> /// <param name="camera">目标相机</param> /// <param name="width">宽度</param> /// <param name="height">高度</param> public static Texture2D capture(Camera camera, int width, int height) { RenderTexture rt = new RenderTexture(width, height, 0); rt.depth = 24; rt.antiAliasing = 8; camera.targetTexture = rt; camera.RenderDontRestore(); RenderTexture.active = rt; Texture2D texture = new Texture2D(width, height, TextureFormat.ARGB32, false , true ); Rect rect = new Rect(0, 0, width, height); texture.ReadPixels(rect, 0, 0); texture.filterMode = FilterMode.Point; texture.Apply(); camera.targetTexture = null ; RenderTexture.active = null ; Destroy(rt); return texture; } /// <summary> 保存贴图 </summary> /// <param name="path">保存路径</param> /// <param name="texture">Texture2D</param> public static void saveTexture( string path, Texture2D texture) { File.WriteAllBytes(path, texture.EncodeToPNG()); #if UNITY_EDITOR Debug.Log( "已保存截图到:" + path); #endif } } |
脚本编辑器:
CameraCaptureEditor.cs
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 | using UnityEditor; using UnityEngine; /// <summary> /// 相机截图 编辑器 /// <para>ZhangYu 2018-07-06</para> /// </summary> [CanEditMultipleObjects] [CustomEditor( typeof (CameraCapture))] public class CameraCaptureEditor : Editor { public override void OnInspectorGUI() { // 属性 CameraCapture script = (CameraCapture)target; int selected = ( int )script.captureSize; // 重绘GUI EditorGUI.BeginChangeCheck(); drawProperty( "targetCamera" , "目标像机" ); string [] options = new string [] { "像机尺寸" , "屏幕尺寸" , "固定尺寸" }; selected = EditorGUILayout.Popup( "截图尺寸" , selected, options, GUILayout.ExpandWidth( true )); script.captureSize = (CameraCapture.CaptureSize)selected; if (script.captureSize == CameraCapture.CaptureSize.FixedSize) { drawProperty( "pixelSize" , "像素尺寸" ); EditorGUILayout.HelpBox( "请保持正确的宽高比!\n否则截图区域可能出现错误。" , MessageType.Info); } drawProperty( "savePath" , "保存路径" ); drawProperty( "fileName" , "文件名称" ); // 保存截图按钮 bool isPress = GUILayout.Button( "保存截图" , GUILayout.ExpandWidth( true )); if (isPress) script.saveCapture(); if (EditorGUI.EndChangeCheck()) serializedObject.ApplyModifiedProperties(); } private void drawProperty( string property, string label) { EditorGUILayout.PropertyField(serializedObject.FindProperty(property), new GUIContent(label), true ); } } |
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持自学编程网。
- 本文固定链接: https://zxbcw.cn/post/184982/
- 转载请注明:必须在正文中标注并保留原文链接
- QQ群: PHP高手阵营官方总群(344148542)
- QQ群: Yii2.0开发(304864863)